Just a quick question, but are there any documented differences between what Unity displays in the Game window when playing (free version), and what winds up in the Web Player after building?
I'm trying out a few tests, but so far it appears that the Web Player doesn't seem to use my normal maps (bumped specular material), and perhaps has different vertex weighting for the envelope.
Replies
I thought by simply clicking the level that I wanted, it would switch to it. I guess there are arrows under each player to assign the level manually though, which did the trick for the normal maps (and I assume will fix the blend weights issue as well seeing how its an option). Thanks.
I have check all configuration setting for player. But have same problem..