Hey guys, i would like to give me some advice. The most of my time, i spend learning modeling in 3D maya from tutorials. But i also want to learn how to become artist, like know light,color and so on. Because i want to be character modeler for features films, i will do anatomy course from Scott eaton, many people suggest me to go there, instead of reading books. Is there a way to learn other things for art, like as i said light, color theory, dunno what other things there have when speaking for art.
Any advice. Please don't recommend me school, i am not going to spend thousands of money.
Replies
Everyone's pretty much seen this... but it's by far had the biggest impact on the quality of my work than anything else. Tackles the basics of so many problems in a single page.
More on light and color:
http://www.thegnomonworkshop.com/store/product/185/
http://www.thegnomonworkshop.com/store/product/472/
You're going to need to know how light works and all the stuff in order to draw and paint, they go hand in hand.
This thread might toss you in the right direction:
http://www.polycount.com/forum/showthread.php?t=94230
Start with the Assignments they help a bunch http://conceptart.org/forums/showthread.php?t=116199
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Question: Why is it so important to have a grasp on 2D to get better at 3D?
"Master" art? A lifetime.
Get really good? about 10,000 total hours is the general consensus.
I honestly recommend getting books like "zbrush digital sculpting: human anatomy", its not just all zbrush either. You will need to know zbrush btw. For lighting and over all cg work, "digital lighting and rendering by jeremy birn" is a great choice. Finally, head on over to gnomon workshop and grab some videos.
It doesnt need to be complicated. Just absorb it all and practice till you are good.
The first step is knowing what you want, and sticking to it. You say you want to do characters for film. Ok, then the first thing you want to do is find successful artists that do just that online and learn from them. Find out what they do, what they know, and do it too. jonas thornqvist , Mathieu Aerni , or Marco Menco for example.
Some people don't start until they're in their 30s, so don't worry about the age thing too much
Your expected to have at least some 2D skills, whether they be in the form of texturing or concepting. If you can't do either, it'll be very hard getting a job making characters/assets. Quality textures can really set you work stand out and be noticed because a lot of people these days focus too heavily on 3D and ignore the rest.
Rendering and compositing comes later, don't worry about it when you're just starting out.
http://chriscross.cgsociety.org/gallery/1029494/
Also - don't expect to get to be able to make things on par with that 'flash noir' too soon - that's a very nice piece that even outshines a lot of professionals working in the field, and it takes a lot of time to get that level of skill.
If you want to get a job in the field, you have to make models that are going to work and do the thins they need to do. Learning cool digital sculpting and rendering techniques is great for making flashy models, but you really need to learn how to poly model and create proper topology.
I'm not a pro, but those are just some thoughts. Sounds like you're pretty dedicated, keep putting the time into it and studying hard and you'll do well.
But i am scared of 2D no idea why, i have never been an artist.Don't have eye for details that many studio require to have.Also never been able to draw or paint.
This is what studying art theory and fundamentals will provide, the reasons why something is aesthetically pleasing to look at, this is that 'eye for detail'. It's not due to luck or chance but refined judgement of lighting, composition, content and colour etc.
Drawing is the quickest way to drain your eye in self analysing what looks right or wrong so the more practise you do the more you will benefit.
Start looking at paintings, films, photography or things that you like and ask yourself why does it look cool.
I definitely have to agree. Something that was suggested to me is to grab some magazines and draw the pictures that are there. Or, instead of drawing it, use whatever your preferred medium is, of course. But studying real life photos helps you understand a lot about things. How light falls on objects shaped a certain way, and how the shadows work from that. If you don't want to draw an entire subject, just pick a small part and draw that. Me, for instance, I have a hard time drawing hands, as I'm sure many other artists can agree with, so what I need to start doing is finding pictures of hands. It doesn't matter if the hands aren't the main focus of the image.
Any good book or tutorials for how to begin in drawing? What do you thing of Riven Phoenix, The structure of Man?