finally decided to make a thread for this gun after a few redos on the texture....this was a good practice for me for both texturing and sub-d modelling *cough* less ridiculously hard edges that does not get caught in normals *cough*...im slightly satisfied with it at the moment...i also took a few liberties to change some parts textures from the reference (piece behind back barrel and grip and handles)....critiques and comments are extremely welcome! (be as harsh as possible...i need the improvement)
high-poly
low poly(current) (6496 polies)
Textures(diffuse)(downsized from 2k-2k to 1k-1k)
(specular)
Replies
forgot reference photos link: http://www.pixagogo.com/7740194245
PS: tell me if you want me to delete the old versions due to killing internets
round two!!!
also as said before, you may want to adjust your rendering material settings to look less cartoony. currently the renders have a TF2 feel to them
THANKS for teh critiques btw! Now i just need to drop bad design habits...