Hey polycount! I'm a long time lurker first time poster. I just recently graduated from university back in December. I spent the past few months putting my portfolio together and now I'm looking for a job in game design, or level design.
here's my portfolio site
http://joelthebergman.com
I'm mostly just posting it here to pimp it, but I'd be happy to take critiques if there's anything you guys think I should change.
Joel The Bergman
Replies
So by game designer you mean you only want to work with planning and story telling, map layout? or you want to work with 3d?
Maybe I wouldn't say this if the work in your portfolio was perfect in every area that you mention, but to be honest it's not, and I think no one will be able to be a master at all aspects of making a game.
So choose what you want to do, and get better at that, and make a portfolio that shows what you want and can contribute to in a game.
Game companies rarely take in people that can't do the work from day one, so it might be hard to search for a company in hope of that you will be able to find what your good at and what you want to do after you start working.
It's true it's a bit hard to show your skills as a game designer in a portfolio, my tips would be to maybe make map layouts, make maps with an editor, and present a game idea In a professional way.
Friends I know that have been hired right out of school into a designer job, has gone specific designer courses and the companies have had past experience with people from the school, so that might be the reason why, but most had portfolios where they show maps made in editors.
'Edit'
Seems like I didn't lurk around your portfolio quite enough, I missed your map layout,
I think if it's a game designer you want to be, you should continue practicing that and get better,
look at others doing the same and maybe try to improve how you present your map ideas.
Do you think I should change the order of the pages or change how I'm presenting my work?
www.androidarts.com
There are a lot of students that end up going to trade schools thinking the can be uber game designers and make whatever is floating around in their head.
The hard reality is that it just doesnt work that way and game design is a lot harder than it looks.
The wake up call you need will be in the fact that you are not doing anything right if you want to be a designer (based on your portfolio).
There is no magic become a designer button unless you go indy.
I would recommend becoming a good environment artist, get a junior environment artist position, switch over to level design once there, then work your way up the design ladder, given you have the talent and the contacts for it.
Also if you are focusing on design...where are the LDDs and GDDs? Yeah the stuff no one wants to do but are often the most important. You need to show off design documents, not a couple pictures and a layout (anyone could do that).
Pick one area to specialize in and learn everything about that role, then go from there.