Home Unreal Engine

Crisp UDK Shadows

JackBauer
null
I have been using UDK for a while now, but I have never been able to get crisp shadows when building a scene. I have followed all sorts of tutorials on how to do this and they all say the same thing. Hourences basically says to, "Use lightmaps, and increase the lightmap resolution." I have done this for all of my static meshes, they all have unique lightmaps and have are at a resolution of 512-1024.

And of course I am using Lightmass and production quality.

I have read that if you don't use a lightmap that UDK defaults to vertex lighting, which is the non-crisp shadow type of lighting. I don't know if UDK is reverting to vertex lighting in my scene, because it shouldn't be if I am using a lightmap.

I have even tried setting my lights to cast dynamic shadows and that changes nothing. I don't know a whole lot about UDK lighting, but am I missing something here?

Replies

Sign In or Register to comment.