hello,
I come quickly, I am Christian Le Roux, a student at LISAA, Paris, in beautiful area that is the video game.
I speak very little English, I'm sorry, I would provide effort!
It's been a while since I come on this forum, I decided today to pick up the critics but also the advice of those here present, I have a hard time advancing in texture, and I would like your opinion on my work that a lot more, I'm pretty happy with the current result (this is not done, I just started), although it is not super great, I would like some advice, if possible, all is welcome .
Thanking you in advance,
Thank you for welcome home, great polygons!
Here is my reference for this work :
This is my 3d model :
Again thank you !
Replies
Could you please post a wireframe shot and your texture maps?
From what you have so far it looks like you could darken up the dark spots more and highlight the edges more.
You have a few stray lines in your diffuse that do not seem to make sense. Also your emissive(glow) map does not seem to be doing exactly what you want it to.
Hope that helps
Thank you for your reply,
For the moment there is no map to tell the truth, it is only through the Polypaint zbrush, my UV are made but I is not yet implemented the Polypaint to paint the UV.
Darken the dark spots? ie the cavity? (I tried more rendendre somble the cavity to resortir) or it is something else?
This is the wireframe:
I have great difficulty in determining the lines lost, although I think some see, I must missed a lot, I will correct, at least try!
thank you Anthy !
I know the purple color is really from the lighting but since I'm assuming your final model will be diffuse only you may want to put some of that in your diffuse map anyway. (just depends on the style you're going for.)
thank you for the reply, I understand, yes, I took note of that, I intend to try to get a good result without normal map, view my main interest right now is to lead me to make textures (for I 'm a huge impact not know how good texture)!
I plan on using a diffuse and a emmisive then finish with a very slight specular, it's a good idea or I lose?
Anyway, thank you for your reply!
Polypaint is not a particularly functional tool for painting diffuse only textures. Unwrap it and paint it in photoshop or bodypaint or something with better painting/display tools -- use polypaint when you're more advanced, or for quick mockups.
Texturing is about raw painting skill, not a bag of tricks!
You can save the painting you have done so far if you want by projecting it onto your new low poly.
[Gistold: Darken the dark spots? ie the cavity? (I tried more rendendre somble the cavity to resortir) or it is something else?]
I meant the dark areas on the sword are not dark enough currently (Gaurd, and Pommel)
Sorry I was trying to think of the best way to say it and it just came out even more confusing.
Thank you for your reply, I will consider your advice and rework my bashmesh, I'll do the UV clean and paint directly on Photoshop, I'll post the results !
I put it !