Hello there
It's good to see so many entries in this contest.
I don't think I ever participated in here, so this is my first time.
Good luck to everyone
latest update:
I didn't do any skeches, straigt from the head I model base of the mace, for now I think that it would look great if I combined 4 demon head around, so here it is:
Replies
Loving the face btw! that bottom jaw is so beefy! although maybe bring the chin more into a point.
Looking forward to the progress you make on it!
finished the head of the mace, of course there will be places to fix, and also I'm thinking on making different faces, as you can see now their texture looks different, but the proportions are the same, so I'm thinking of changing them... I'll have to experiment a little. also this model looks pretty difficult already, and I'm starting to get a little worried if I will manage to fit into 1500 tris.
anyway here's the sculpt
Love how it looks so far, keep up!
I didn't sculpt anything else, just wanted to show how it looks from a far.
the handel is still in wip state.
It does look strange, perhaps theres too much detail, don't know. any ideas of what to do, if there is anything to do at all. Perhaps it would look better when finished.
Yeah maybe try to simplify it a bit, having more readability on the shapes, cuz the design is pretty badass but hard to read with so much details.
this model takes 1200 tris by the way.
Either way I look forward to what you do next
edit: yeah maybe not, that's a lot of theeth actually xd
I already started modeling another type of mace.
This time I tried to do it with a little bit more of darksiders style.
I like both designs although I have to agree with orb on the style.
that said I like the direction you are going with the new one!
some sculpting update
decimated it a little bit to play around in 3ds max.
1300 tris, 512x map AO and normal
I sculpted a handle and now high poly is almost finished..
made a little low poly test again.
starting to like the results.
rendered with marmoset tool bag, it's exactly 1500 tris, again 512x map.
cheers!
thanks
Today I played with textures.
Tested different variations lighting, combining different AO.
Right now diffuse has a base grey color with AO on top of it, also some other maps based on Bobo tutorial, which was great by the way, thanks a lot , I also added some other maps presenting different lighting. combined it all and got this:
and also made a small animation presenting it from all direction.
For the gif, I simply made the animation with 3ds max, saved it as .png format, then placed those pictures into photoshop and made a .gif..
Dude! I am in love with this asset, so good, and all the angles read really well. My only crit, is that your texturing/colors are not reading now. GO BACK! The texture version that is goldish is so subtle and very good. IMHO lol, I would do something along these lines. I hope it helps, but I really like the idea of the emmisive map, but dont go too overboard with this. Make sure you use it to draw attention to the focus areas of your asset. Add in a lot of grunge/use to this. Make it look like there is dried blood on it, and has smashe many faces along the way. Just make it very very subtle, and implied. LOVE IT!
Looks awesome. Really great.
That seems like a pain to texture (unless you're using 3D painting like the cool kids of course).
I am painting in 3d environment so it's no problem texturing (unless I will have problems later, don't have a lot of experience).
I don't think the quality would change much since it's already 512x map, ant it looks pretty good I think..
I only did it with many islands so I could save more space on the map.
at the beginning when I was testing bakes, I did it with fewer island, they didn't fit properly so I didn't know what to do. I cut it few times ant somehow shoved it into map.. but at that time it was symmetrical by two axis x and y. I didn't really like it because all the scratches on the surface were symmetrical, wanted to change that so the count of the islands doubled...
I thought that it was ok that way, but if your telling me that it's bad then perhaps I should go back again. Damn more work..
I appreciate for your comments, that way I can learn something new. thank you
And btw, this is all you son, your work is very inspiring, and you should not be embarrassed in the slightest, you are a great game artist. We have people all the time who think stuff looks good, because you look at it too long, and when another fresh set of eyes are on it, they give you better perspective. GOOD LUCK!