Hello i am currently created stylistic GOLF assets for my portfolio.
The one i am currently trying to get going is a Tee Box.
Here is my concept that i made:
Basically i want to keep it in-game low poly with a diffuse and normal map etc. I just need some critique and some advice on topology. I reckon i am about 50% through the base mesh, then i will create a separate mesh with bevelled edges ready for zbrush export.
I still need to add thing to the mesh in post sculpting, ive got ideas for flowers, tee markers and a characterised yardage statue.
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Here is a concept i made for the cart to give you an idea on the style i am going for:
This is just showing the ambient occlusion that was baked and painted over in PS.
Zbrush sculpt nearly ready for export, did alot of flattening, malleting etc to get rocks edge forms then used stencils!
Think i will use something like crazy bump later on for the stairs and floor tiles after the textures have been painted.
Quick bake, 1024 map.
Think my rock texture/colour is going to be far different from my concept, thinking of going the 'Australian' orange rock look.
Also need to iron out some of the artifacts withing my normal map just to get rid of some of the bad edges.
@ Snader - The ammo container was just a lil touch, basically i am creating all the assets and concept art for my own makeshift game, if that makes sense, i'm thinking it'll look good in my portfolio, i have various other concepts that are WIP. The game is simply a fusion of cartoony golf with a military twist. C4 balls, courses on military bases, lots of explosions etc, kind of a contradiction to all the golfing etiquette and peacefulness! I'll will be give my TeeBox a twist once the main Geo is textured and ready btw.
@ErichWK - Yeah i guess you're right but i didn't get the crits early enough so i moved forward, imo ive spent too much time on tweaking my normal map to go back for a 2nd sculpt, i'm just praying that the final product works well! thanks anyway matey.
Re-worked alot of colour in the rock texture and worked in the grass texture with divots! The white cubes represent that it is a competition Tee, going to give them a NRM map with the hole number on them soon, still racking my brains to come up with a suitable mascot/statue to feature near the Tee that incorporates the Hole info/yardage etc.
Also, on the part near the stairs, the sudden cutoff from one texture to another is very jarring. The grass on top looks like a photograph, not hand-painted like the rest of the textures.
I like the concept though, and you've clearly got some good hand-painting skills, as your tile floor looks very good, I'd just like to see that style on everything.
Are those dropshadow layer effects?? Nuuuuuu! Paint them in yourself, they'll look more natural.