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Hey all, first time here on Polycount. Very inspirational work.. friend pointed me in this direction. Thought I would throw my hat in and see what happens.
Here are a few silo tests/sketches I was messin with.
Below is my major question before going any further. I am wondering how far outside the boundaries we can go? I put the below image as a guideline as to if this is pushing it too far? I'm mostly concerned with the hit box area.
Thanks!
Look forward to getting to it.
Good luck!
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I like the idea of going old school big huge traditional mace. Throwing in the demonic theme. Having the mace itself containing the demons within and having them peeling back the layers of metal to reveal the demons inside as they try to get out.
heres the quicky one off..
Been a long time since using Z-brush. So i deceided to go straight into Z-spheres. This was just to shake the cobwebs off and get into the feel of it.
Looking forward to making the blank then doing this up properly.
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T.
Latest update, I cleaned the blank up and its all ready for Zbrush. Looking forward to sculpting this out.
Are you gonna tie the tongues to the collar of the mace?
Anywho, amazing stuff.
Here she is all primed and rdy to go in Zbrush.
Here is the result of Day 1 sculpting.
In any case, heres the result of day 2.
Don't make the details so small, that's what is killing a lot of entries. IMO, also based on what I've seen mentioned.
Also not sold on the rune placement... lots of WIP/concepting on the fly. So please any crit/sfeedback etc are more then welcomed.
Thanks!
I have a taken the crits to heart about my detail.. I removed some and started making it a bit more readable from a distance.
I have a question about which you like better? the blade and the staff are diff in both pictures. I feel the clean staff fits well with the steel at the top. I'm not sure about the blade either. So any thoughts ideas please let me know :-)
I'll be taking tomorrow to finish my sculpt. I also am wondering about UV Space... even if I do get a good low poly going. Should I just Sym the damage? to save UV space? I feel like this would sort of be boring to see the same dmg marks on all the blades etc.
In any case here is the result so far. I just noticed the normal are flipped on one of the tools I didn't sculpt yet in these images:-D
P.S. special thanks to Mathew-O... check out his wicked sculpt. He has a real nice shader there for this metal. Here is his forum link
http://www.polycount.com/forum/showthread.php?t=95561
Prob address and tweak a few things again at some point. But it's time to move on.. I notice the top of the blade is a tiny bit wobbly.. or doesn't have the nice line it should.
I changed my title to say Mace. but it does not update the thread.
Thanks!
finished the low today, for the most part. Minus any changes when i'm attempting to bake.
here's a look at it. The top is without the high res. The below has the grey highres, with the red outlines of the lowpoly.
I'm a bit over, but I think it should be reasonably within budget. if 1,500 is for axe/hammer/mace and scythes are approx 2k.
It's kind of hard to see whats going on I guess in this image. More to come with the bake though... hopefully it turns out.
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a masterpiece should not be lost because of the extra hundreds of polygons.
I think, maybe you can limit policount in the mouth and teeth.
Unfortunately I didn't get the bake/tri's I needed to really make this work at the Tri-count.
Here is the result for my submission though.. I did make sure I finsihed it regardless.
I will revisit this a somepoint to make sure it gets the love it deserves.
This comp was great for gettin me back into making lowpoly and baking aain. Thanks Polycount and thanks Bobo and the Vigil/THQ crew for making this happen.