I don´t remember where, but there was an article abput baking ambient occlusion maps right into the normal maps. I just cannot find good info about that.
So, what is the best way to use ambient occlusion on lowpoly models?
I usually combine it with my diffuse maps but there seems to be a better way.
Could you please tell me what´s about AO+normals?
Thanks : )
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Thank you!
edit: Ok, tried it and works really nice.
But I am not sure about "adjust the levels of the AO layer first so the darks only go as low as 128 gray". How to do this? I painted some 128 gray as reference and adjusted the AO via levels.