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Ambient Occlusion and Normal Maps?

greentooth
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C86G greentooth
I don´t remember where, but there was an article abput baking ambient occlusion maps right into the normal maps. I just cannot find good info about that.

So, what is the best way to use ambient occlusion on lowpoly models?
I usually combine it with my diffuse maps but there seems to be a better way.

Could you please tell me what´s about AO+normals?


Thanks : )

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