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[DS2] Axe, Bloemkool

Hey guys, new to this forum. Recently I told a friend from my old Gamedesign study that I wanted to do some 3D modeling again in my spare time and he pointed me to this contest. I haven't been using 3DSMax for years but I'm just going to give it a try.

I started by browsing other entries and I noticed that alot of people used wings for the angelic theme. I wanted to incorporate the angel theme in a different way. I looked up some icons of angels and noticed the halo's around the angels head. So I decided to use the halo as a kind of sawblade on a stick. Here's my first sketch of the weapons blade. Note that the hilt is just a placeholder.

It would be great if you guys could give some tips. I'm worried that the blade will be to flat and fragile. How can I make sure it's chunky enough?
I'm also still thinking about how I should attach the blade to the hilt in a way that it'll look solid, but doesn't draw attention away from the angelface.

darksiders%20weapon.jpg

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