Had a successful test bake of the low tonight. There are still a lot of errors so tomorrow I'll get the final normals and start texturing I'm actually sitting at under 1,000 tris right now, so I'm going to go back and add some more detail into the low (only where it counts though.
Had some extra time at work to revise my new hammer. I really wanted to give this thing some history, so I tried my best to remember what the "Hearts of the Chosen" looked like from the first game. I wanted it to feel like this metallic heart is beating at the center of these two beasts. I also added more spikes and some color variations. Check it.
hi!
As both of you, I think its too monochromatic... To me, the handle, the metal pieces and de glowing part could pop out or fade down to add more depth to the model.
And for the rest, gradients of analog colors should help as well
Alrighty then, update on the first weapon. Normals are done. AO is done. Let's get to painting!
@Sukotto: I actually only sculpted one side of the weapon. Radial sym wasn't doing the trick so to save on texture space I just cloned the same side 3 times. It works rather well seeing as the handle is two sided. It gives the appropriate amount of depth without overusing the same space too much.
I feel like you could put a few extra polys to use in the faces, especially the mouth. You're a ways underbudget as it is, and I think it would make a notable difference.
Great work man, this model is coming along beautifully and that green serpent concept is mega sex. I do have to agree on the mouth geo, pushing the glow geometry deeper into the mouth would make the profile silhouette of those skulls crazy hot.
I like the blue version, but I'm not sure about having the matching blue strapping. Maybe try a darker grey or brown or something to break up the blues. And if you're going to go with the middle option, perhaps make the glowy colours pop a bit more by pushing them more into the reddy/orange range rather than a soft pink. That's my 2 cents anyway
if you try to "lit"it a little from above and make a nice gradients for the whole weapon i think it will look better, atm the color combo does not look logical (and interesting - personal opinion:S) otherwise... the model is freakin good and i am jelly of your polycount:D i dont think 1800 will be enough for my tombstone crap:)
I love that latest design! The only crit I'd say is maybe the wings could have some sharper angles/edges to match the DS style a bit more. For the last texturing update, I don't think the yellows of the blades and straps are matching well with the rest of the colour scheme. They look like they need to be toned down a bit and maybe a hue change, but that's just my opinion.
superb colors Max. Would it bee to risky to throw some warm complementary tones in there? Either way it'll be great Looking forward to seeing more progress.
edit* saw new concept short after I posted this. the Angelic design is dope!
I'd say pull those top shapes up a bit more to give a more balanced feel to the blades. It reall draws my eye down when I want to keep looking up :poly136:
I agree with Sid, the blades like that would look good with a longer handle, but that's not a possibility so they'd be better being moved upwards a bit. Top quality anyway! wish i could do concepts like that!
Wow ! Very nice work here! love your last design. I'm just totally agree with afisher for the wings of this one, and for a hue variation on your Axe. I'm just wondering if your red variation would not work better than the blue one...just my opinion.keep go in, you're doing a great work, can't wait to see your wings axe in 3D!
Cheers:)
Well crap man. That blows my axe out of the competition, but still wonderful work! Better choose one now and roll with it. You have a little under 2 weeks before this ends. You can get one more done for sure!
Alright, weapon #1 complete. I give you a Darksiders Core (I guess this is the right category) Mace! This three-sided, testicular traumatizer will frighten any furious horde of hungry dick devourers back into the bowels of Hell.
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Also, I agree with Matthew, the green is still my favorite. maybe desaturate the blue and purple a bit to match their in-game color?
in my opinion the head is a little to noisy, maybe you can cut back on the detail when sculpting.
Here is a rough paintover but I think it gets my feedback across, looking at it again I would probably get a mix of warms and cold with the final
As both of you, I think its too monochromatic... To me, the handle, the metal pieces and de glowing part could pop out or fade down to add more depth to the model.
And for the rest, gradients of analog colors should help as well
@Sukotto: I actually only sculpted one side of the weapon. Radial sym wasn't doing the trick so to save on texture space I just cloned the same side 3 times. It works rather well seeing as the handle is two sided. It gives the appropriate amount of depth without overusing the same space too much.
@Maph, I have it divided into 3 sections with two unique blade sides. The handle is just sym'd in two, and the very top is it's own space.
y/n? Thanks for the saturation suggestions guys.
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edit* saw new concept short after I posted this. the Angelic design is dope!
I'd say pull those top shapes up a bit more to give a more balanced feel to the blades. It reall draws my eye down when I want to keep looking up :poly136:
I agree with Sid, the blades like that would look good with a longer handle, but that's not a possibility so they'd be better being moved upwards a bit. Top quality anyway! wish i could do concepts like that!
Cheers:)
- BoBo
Continue on sir! Also that Angle concept is KILLER! :poly121:
I wonder how it would look if you put the wings going straight out instead of angled down. Either way, kick ass.
On to round two!