I loved the first Darksiders and I'm super excited for Darksiders II.
I was just about to go to bed when I saw the challenge on the polycount front page. Going to bed was out of the question now, I had to at least do some silhouettes.
I'm going to start off with the dagger *cough* AXE and I'm going to try and finish it. On the last challenges I entered I somehow never finished. I'll stick to it this time!
I'll keep updating and restructuring this first post for convenient reading of the process.
concept phase:mistakeAxe lines
Axe color:
Base modeling (maya)Latest:
Replies
But, sorry to say, the contest is just for the Axe, Mace and Hammer. Or are you just doing the Dagger for fun?
"For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders"
How the hell did that happen?
My mind is blown, where did I get the idea that it was dagger/axe/mace?
pffff... erm.. I guess I'll go for the axe then, thanks for the heads up!
Can't wait for tonight, I feel like a noob for making that dagger so I'm burning to do that axe asap.
Really nice concept. Shame really.
- BoBo
Really digging these designs man
keep it up
Added some color to the axe:
Otherwise this is pretty nice.
Heres a work in progress on the basemeshl:
I don't have much experience with high poly modeling and sculpting, I did do some basic sculpt doodles for fun though. Baking normals and doing retopo are going to be major learning experiences.
Keeping an eye on this thread
T.
I'll start refining and doing details later this day.
Some more progress:
Sitting at 1408 triangles now, including the spikes.
It needs some work. :poly142:
I'll give it a go tommorow
http://wiki.polycount.com/NormalMap