I'm a super Maya noob and I've had trouble finding anything on this.
I have a real-time shader using standard tangent space normal maps applied to an object and I want to duplicate/mirror the object to the other side of my model. After I do that, the high quality renderer slows down considerably even when there's nothing else super taxing happening (like millions of polys). What gives?
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It does speed up, however, when I combine all the separate pieces into one mesh. I can't do this though since the model is required to be in separate pieces.
I just don't see why duplicating an object with a normal-mapped material applied and high quality viewport mode on would slow everything down. Does anyone else have this problem?