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Hover Scooter

Personal project of mine.

Here is the high poly version. I'm planning to try to convert this into a low poly textured game asset.

so far my to do list is:

create low poly version, UV it
normal
diffuse + AO
spec
transparency
stencil?
reflection
Luminance

Should I put the entire model's textures on a single UV space?
Whats a good polygon count/ texture size to shoot for for next gen consoles? (if this was a rideable/closeup vehicle)

Any other tips before I dive in?

Thanks, Vaughan
45098_9pxXY0cnCAvAbhPj30vq6AbpG.jpg

45098_ckKXCoweSbBGg__4srPAngPyH.jpg

45098_nuFKDo95uByuofFHDy_FwF87o.jpg

45098_zatI33osVK5sJikhauSzkfimv.jpg

Replies

  • cdevens
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    cdevens polycounter lvl 7
    Nice design and render. Not sure what the appropriate polycount should be, but I imagine you should be able to get by with a single UV sheet.
  • CandyStripes05
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    CandyStripes05 polycounter lvl 9
    kakapoopie wrote: »
    stencil?

    whaaaaa?

    as for polycount the main goal is to keep a nice silhouette so use what you need and dont be shy but also dont go overboard. if your still lost post a quick progress shot and people will point out if its too much or too little : )
  • kakapoopie
    whaaaaa?

    as for polycount the main goal is to keep a nice silhouette so use what you need and dont be shy but also dont go overboard. if your still lost post a quick progress shot and people will point out if its too much or too little : )

    Thanks Scott,

    Do you recommend retopologizing from scratch or should I use the same base mesh for the high poly with lower subdiv/ delete geometry straight off the high poly mesh?

    -Vaughan
  • CandyStripes05
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    CandyStripes05 polycounter lvl 9
    its all about personal preference and time saving. for some parts it might be better to go lower subD level other parts might be quicker to remodel from scratch.
    end goal is usually a nice polyflow especially for vehicles. So test out different methods, figure out what works for you and go from there : )
  • gsokol
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    gsokol polycounter lvl 14
    Haha cool I want one!

    I will say tho, that with the handle grips so close together, keeping balanced on this thing would be tricky.
  • kakapoopie
    gsokol wrote: »
    Haha cool I want one!

    I will say tho, that with the handle grips so close together, keeping balanced on this thing would be tricky.

    Thanks Gsokol, it's got a gyro duhh!

    Candy - Thanks, this helps me alot with jumping in the water :)


    Here's some zbrush action.
    SCooterGirl.jpg
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