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BenHenry polycounter lvl 11
Hey guys, I need C&C. First go at a female head. I feel like I need to detail her, but I have no clue how to. Maybe I'm jumping way ahead of myself here. Anyway, shoot me.
female_2.jpgAlso, did a test render:
render.jpg

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  • Di$array
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    Di$array polycounter lvl 5
    haha don't jump the gun. Get your foundations down first. That way you'll have a solid base to work from. It's like building a house really ;)

    Is this taken from an isometric angle? Its best if you show you work in perspective. Looking at it the ears need to be brought forward. Also bring the chest forward aswell.

    I'd especially focus on the eyes and mouth. Do a quick google search for some references.
  • BenHenry
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    BenHenry polycounter lvl 11
    It's in perspective. I'll go work on the mouth/eyes :P
  • dirigible
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    dirigible polycounter lvl 8
    Post orthographics plz
  • BenHenry
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    BenHenry polycounter lvl 11
    Here you go.
    ortho_1.jpgortho_2.jpgAlso, how on earth do I get good looking lips? mine just look like shit.
    lips.jpg
  • BenHenry
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    BenHenry polycounter lvl 11
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    I was about to write a crazy long post, but instead here's a paintover.
    It's not perfect, but it's quick and shows the areas that need improvement.
    Keep it up.

    benharry-01.gif
    benharry-02.gif
  • dirigible
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    dirigible polycounter lvl 8
    Nice paintover, emil! I'll supplement with this:
    mrwx29.gif
  • BenHenry
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    BenHenry polycounter lvl 11
    Here are some modifications. Tell me what you think.
    o1.jpg
    o2.jpg
    Edit: Just realized how small the eyes are, need to scale em up.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Huge improvement! It's looking a whole lot better!

    There are still a few areas that could use some work. The bridge of the nose and the transition to the eye sockets and brow line needs a bit more definition. It usually sinks in a little more, but this will vary from person to person and also the race of the person. But just Google some female actresses and look in that general area to see how you could improve it.

    Kate_Beckinsale%2C_Focus_on_Eyes.jpg
    vivien-leighs-eyes.jpg?w=632

    I'd also add a little more cheekbone definition as well. Not a great deal, just something subtle. That may be my personal preference but it will help give your model more realism and more character too.

    smokey-eye-makeup.jpg

    Finally, the neck line and everything below is the weakest part of your sculpt. It's very anatomically incorrect, but it's definitely fixable seeing as how much improvement you've made so far.
    You'll need to thicken up the top of the neck just a little (refer to my original paintover). Also the sternamastoid muscle starts from the back of the jaw (just under the ear - tense your neck and use your fingers to feel for it) and runs down the neck to the clavicle (collar bone).

    Here's some quick ref you can use for the bottom part. I do recommend getting some more because this is just an extreme I'm using to better show the bone and muscle structure for the neck/throat/clavicle. Also she is tilting her head forward and up so it's a slightly unnatural pose as well.

    collarbone_ref.jpg
  • mikezoo
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    mikezoo polycounter lvl 14
    remember that the neck is a cylinder shape. It wraps around the trapizus.

    I would also go back and analyze you primary and secondary shapes. Are they in proportion to one another? For example take a long look at your ears and compare them with your reference. from the front prepective are they the correct size? are they in the correct place?

    on a side note, if your really serious about learning the face i would HIGHLY reccomend these books. you can learn so much from traditional artists.

    just keep at man, you get it.
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