If you haven't seen it already you really should have, its an amazing display of animation and modelling skill, i can only imagine how long this took to render, and the polycount of the models and assets involved,
Heres a link if you haven't already [ame="
http://www.youtube.com/watch?v=DYPnDDr7sMk"]www.youtube.com/watch?v=DYPnDDr7sMk[/ame], what do you guys think of it anyway, do you reckon you could fill a role required to make something of this magnitude?
Discuss, i'd love to hear your thoughts about the process or anything in general really.
Replies
As for the game, cant wait.
Please discuss, these trailer is so powerful i just want to know so much about it
45 minutes of bliss......
http://www.youtube.com/watch?feature=player_embedded&v=Uo8tUozgry8
Been playing all day today, so much to do, hunting, racing, lots of little of side stuff.
Game looks great as well, especially the characters, the lipsync and eye shaders really bring out their personalities, Vass is really well done and stands out.
Combat is good despite me keep running out of ammo, but there's soo many other ways to kill people. Bow is particularly awesome.
I've had a few problems so far though, doesn't run too well on my 690, seems it's only using one GPU and the minute I get into a gunfight, my fps goes from high 90's right down to as low as 20 and that's with the new beta drivers.
The AO is way too strong as well, could do with toning down, it's giving that cell-shaded most of the time it's that strong.
Also the Motion Blur does the opposite of what you expect, for example, if your driving a car, it will blur your hands and the car and not the passing environment.
Game is great. So much to do. Guns feel great. The bow and flamethrower are great. Visuals are stunning! Whole scene with Vaas next to big whole with brick tied to your hands...
One of those really beautiful experiences.
it's a spoiler so market it as such. select text to see it.
Also i'm really enjoying the game. Bit of a rough start but once it got rolling it never stopped. It looks fantastic (everything on ultra on i5-3570k with hd7870oc) no frame drops or screen tearing. The cutescenes are really great and i so much love vass. Best character of this year for me. Hell to me fc3 is goty. And i'm only about half way on the main mission.
Yeah I'm doing what you are talking about. Main character for me is still the same ;p What he tells doesn't really change him as a character. It's hard to show a change in character when it is a first person shooter though. Whole 'california kids trip' isn't as fleshed out as it could be. All of his friends aren't as shocked and scared as they should.
Those are small things though. Game is great.
http://area.autodesk.com/inhouse/videos/autodesk_motionbuilder_in_the_making_of_far_cry_3
http://youtu.be/kb5pXSN_BSI
Quick question though, I'm running an i7-3770, 16GB RAM, and a 570, but I'm only getting 30FPS without vsync. I'm relatively new to PC gaming, so could anyone explain the VSYNC Frame option and the GPU Buffer? Everything else is maxed out too.
V-Sync basically caps the frame rate of the game to the refresh rate of you monitor preventing screen tearing. If it can't maintain a constant 60fps on a 60hz monitor, then it halves it to 30fps and so on. But it also introduces input lag, although the are like like double/triple buffering to remedy this, since I have a 120hz monitor I mostly turn V-Sync off.
Far Cry doesn't run to great on my 690 and weirdly seems to run better with V-Sync on.
The GPU buffer thing I'm to to sure about, never seen it in any other game unless it's listed as something else, maybe something that caches the next frames before there drawn?
Thanks ZacD and Ark I knew about VSync, but I've never played a PC game that had VSync frames 1 and 2. It's usually VSync on or off. I have VSync off right now and GPU Buffer on 5 and I've gotten around 10 more FPS without any noticeable input lag or tearing. I did have a bunch of flickering on one of the meshes somewhere during a mission, but I'm just gonna believe it was the game and not my card, since it doesn't happen anywhere else.
I've also seen things about a beta driver that works really well for this game, maybe that'll solve everyone's problems with performance.
This. Plus I have to support Dan Hay, my old producer
Right before i had my encounter with the croc. PC settings are on highest for the most part... some of the options i have no idea what they do... like why there is a buffer x5... but it runs fairly good. I'll play with the settings at some point to make it look better. I bet i can get a lot of ultra settings here. Great stuff so far. I love the characters.
1. i want to be able to mod the game, i mean really mod it. like, swap all the pirates with WH40K orks that drive around shouting "MORE DAKKA!"
2. the whole getting guns for free when you take over towers thing. it actually destroyed a huge part of the game for me. i don't feel the need to go hunting for crafting materials, i just killed the animals needed for 4 gun slots and had done with it, and then went round unlocking the towers to get all the weapons for free.
i wish they hadn't done that, and that you had to pay for a gun each time you wanted it, unless you found one in the wild (lol, a wild shotgun appears!) purely because that would force you to think about strategy a whole lot more in taking down the enemy camps (you can't afford to make too many wrong weapon choices etc.) and would put more emphesis on material gathering and crafting.
Fun game though, the guns feel really powerful and its nice when enemies die realistically in 1-2 hits
We seriously need to be able to mod this game ... badly :P
Also my Goty so far I think.
Proper mod tools would have been great as well, could have seen this being the next stalker with a few parts modded.
So far- very pleased with how it's progressing. I've encountered a few missions where it's : get detected and mission over- I'm really hoping these are tutorials only, as the thing I liked about the first one was that you have free reign, if you cock up you just have to fight out of it (or die, but no insta game-over)
biggest complaint is that I've looked for a weapons list and can't find the mortar. AGH, what an oversight! that was my absolute favourite weapon from FC2.. it was so difficult to use but so satisfying when you get it right.. same with satchel charges/IEDs- are they gone too?? two of the most interesting weapons to use seem to be canned. so sad.
edit: ohh at least there seems to be IEDs, re-branded as C4. still, really miss the mortar. I had high hopes
graphics worse in multiplayer
no server browser
no ai/vehicles in multiplayer (but still in the map editor..?) goodbye shark pit hopes..
no more courses/jump puzzles (can't set 'no time limit')
grass/trees don't have wind
fire doesn't spread and foliage doesn't burn.
explosions don't affect trees
no snap tool in the map editor
yet all of this was true in FC2
It amazes me how fucking blind developers can be nowadays. Probably some bullshit time constraint pushed so they could release it early. Typical.
Please go here to vote for the server browser back: http://forums.ubi.com/showthread.php/736087-Petition-Add-Public-Custom-Player-Map-Hosting-amp-Server-Browser
The art looks great! But the game blows at this point in time.
Did you ever play 3 hour long jump puzzles on farcry instincts? Roller coasters, toilet bowls? All that x2 and more on FC2. It was so unique and fun. Now they turned it into match making boring team deathmatches.
They've always included an awesome multiplayer system in their games forever. They have an extremely well known map editor, why would they trash it all of a sudden on what could be the best game?
Either way its all or nothing. If you want to be known for single player then only do single player so I don't have to bother buying it based on my previous endless hours of fun with the multiplayer of their previous titles.
Don't release shitty half assed multiplayer just to get 10% more sales.
you never did anything like this?
https://www.youtube.com/watch?feature=player_detailpage&v=53WFS9-ubjQ#t=29s
lol@ "a specific mode"
Yea you never played multiplayer so you wouldn't know
Everything is funner with a friend. Speaking of, the coop was shit. Why couldn't me and a friend go around and capture outposts and do the same crap as in single player but together? You don't even need to write a character in, just have me play as an ally warrior guy. Games that do this are always amazing because they don't have to focus on a different coop campaign.
The ending really messed with my mind.
But why dont you enjoy multiplayer? Obviously not the repetitive parts, but the freedom and customization that was available in farcry made it different from any other game
http://area.autodesk.com/3dec2012
Skip to around 46mins.
oops! I thought that was just about the trailer, didn't notice it had gone into gameplay discussion. er, I'll see if I can figure out this thread merge thing