Hi guys! wanted to post up an ongoing project I'm working on for my Zbrush class. I'm pulling from many different concepts to get the stuff I like into it. I might do a few iterations of this one too just for fun. Let me know what you think of it so far!
He looks kind of weak without shoulders, like maybe he's the zerg that gets me my towel Also, I'd push his elbows out from his body to make him look more aggressive.
Edit: The tail tapers very linearly. It might be more interesting if you threw a curve into his tail to give him a more interesting silhouette.
I thought it would be kinda nice putting a purple light on for added Zerg effect. As for the shoulders, I'll scale them up a bit and work on bulking out his arms. As for the silhouette, I'm not sure whether or not I want to keep this strictly as a cool Zsculpt or take it to a low poly and animate a slithering and attacking motion... I suppose I could do both, but in the mean time I'll work on getting him some wicked yoked upper body! Thanks guys
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Edit: The tail tapers very linearly. It might be more interesting if you threw a curve into his tail to give him a more interesting silhouette.