Hey to all,
I was wondering if there is a way to use the a Depth node for a cheap way of faking Translucency on a single mesh?
Basically, I have a character with a spike IN his hand, and would like the area around/near the hand to be transparent.
Currently, I'm using a texture, but I was wondering if there is another option which is abit more real-time.
Replies
I guess I should model the item separately and use a Depth node to keep things simple?
if i understand correctly.. lol
BTW, just to clear any points, the spike will move from the hand to the shoulder of the character, the spike is 'magical' so the places where it's in contact with the monster will be 'transparent', but at the same time, the spike is 'under' the skin, so you kinda have this weird skin like effect going on.
I might be complicating the effect more then needed, but if anyone has good ideas on how I could achieve this in a way that is convincing to the eye, that would awesome.