if you need some inspiration.. just search for a thread by Jonathan Fletcher and here you go.
i can't say anything that hasn't been said but still: your work is freakin' stunningly awsome again!!
about the 3ds max issue you had there.. i couldn't really find out if it has been answered or not, but i bump into it sometimes too if using control mesh hard surface modelling in 3ds and i haven't seen it for long time but i'm almost sure to repair it you should do one or each of theese steps 1. just delete your meshsmooth or tb modifier and apply a new one with the same settings or 2. select all polys and dettach them or 3. attach the whole model to a standard 3ds max primitive or 4. convert it to mesh and then back to poly. if you're certain there's no any modelling issue and i'm sure you are then theese steps should solve it. if you tried theese already and didn't work then sorry i was just trying to help :P
i hate it too when Autocrash 3ds max suddenly decides not to work properly in an instant for no reason.. and usually it happens ofcourse
Sorry to bump an older thread but I had been meaning to reply to this for awhile.
Fletch I've seen more than enough M4 models/textures in my day to die a happy man, but this is ACE work right here. Your model, color scheme, texture polish and final presentation are fantastic. I love the subtle color and tone variation you've added to the final texture in addition to the slight weathering. These are easy to over exaggerate (I'm guilty here) and you really struck a nice balance it seems. *claps*
Haven't caught up with what you've been doing lately Jon; you'll have to stop by the old TGC stomping grounds sometime and show everyone what you've been up to. Looks great; you're giving Jake a run for his money.
This is the best M4 i have seen anywhere so far. However I have one suggestion that many/most/all seemed to have overlooked, its not a big deal and an easy fix..
This same thing is in Battlefield 3 which bugged me a bit. Seeing it happen a second time now, i gotta chime in and share some knowledge.
Its simple. The rear sight is on backwards, that's all.
On a real life M4/AR15(the only difference is 3 round burst and barrel length). Flip up iron sights are used as a backup should your optics fail or break. Your suppose to be able to flip up the rear sight and aim even with optics mounted, this is called co-witnessing. The last thing you need when rounds are zipping past you is to have to fiddle with your equipment(as you're shaking with fear and pissing yourself:poly115:).
I can totally understand this error(even in BF3) should someone not own or be interested in firearms, and acknowledge that im in no position to be giving suggestions(comparing our artwork). But under real life circumstances and due to the nature of the equipments purpose, this would be taken very seriously.:)
Otherwise it is GORGEOUS!!!
Sources: Own an AR15 (with the same iron sights as your model)
Play Airsoft(like its real)
If I could ask? What was you baking process? Xnormal? Is the cage just a push of little value (0.5 or whatever), and if you exploded the mesh where the smoothing groups are split.
is the mesh a 'whole' because it looks like or seems like its two separate pieces but together try attaching both sides and the turbosmoothening...or try a shell modifier
Very nice work! However, scope caps don't bounce around like that. They are spring-loaded and pop all the way open and stay in place until they're pushed closed. Might I suggest adding an animation that shows the hand popping them open when readying the rifle for use?
one m4 per artist.. it makes the world a better place!
other than that, your m4 looks omnomable!
got no freakingly smart high level critique here.
it just looks damn awesome. -> now onward to another pew that is even more awesome
forgive me as not read everyone's reply. but on the animations when firing he doesn't seem to pull the trigger? Does not really matter as no one will see that close up unless close enough to lick the gun heh.
Replies
i can't say anything that hasn't been said but still: your work is freakin' stunningly awsome again!!
about the 3ds max issue you had there.. i couldn't really find out if it has been answered or not, but i bump into it sometimes too if using control mesh hard surface modelling in 3ds and i haven't seen it for long time but i'm almost sure to repair it you should do one or each of theese steps 1. just delete your meshsmooth or tb modifier and apply a new one with the same settings or 2. select all polys and dettach them or 3. attach the whole model to a standard 3ds max primitive or 4. convert it to mesh and then back to poly. if you're certain there's no any modelling issue and i'm sure you are then theese steps should solve it. if you tried theese already and didn't work then sorry i was just trying to help :P
i hate it too when Autocrash 3ds max suddenly decides not to work properly in an instant for no reason.. and usually it happens ofcourse
actually wait no keep doing it, i love it
Fletch I've seen more than enough M4 models/textures in my day to die a happy man, but this is ACE work right here. Your model, color scheme, texture polish and final presentation are fantastic. I love the subtle color and tone variation you've added to the final texture in addition to the slight weathering. These are easy to over exaggerate (I'm guilty here) and you really struck a nice balance it seems. *claps*
What software did you use to create the animation?
This same thing is in Battlefield 3 which bugged me a bit. Seeing it happen a second time now, i gotta chime in and share some knowledge.
Its simple. The rear sight is on backwards, that's all.
On a real life M4/AR15(the only difference is 3 round burst and barrel length). Flip up iron sights are used as a backup should your optics fail or break. Your suppose to be able to flip up the rear sight and aim even with optics mounted, this is called co-witnessing. The last thing you need when rounds are zipping past you is to have to fiddle with your equipment(as you're shaking with fear and pissing yourself:poly115:).
I can totally understand this error(even in BF3) should someone not own or be interested in firearms, and acknowledge that im in no position to be giving suggestions(comparing our artwork). But under real life circumstances and due to the nature of the equipments purpose, this would be taken very seriously.:)
Otherwise it is GORGEOUS!!!
Sources: Own an AR15 (with the same iron sights as your model)
Play Airsoft(like its real)
PERFECT EXAMPLE!!!---> http://ttag.zippykidcdn.com/wp-content/uploads/2012/03/FMevD.jpg
http://cdn.armslist.com/images/posts/634686295919373214p2cssyqt.jpg
http://images61.fotki.com/v666/photos/5/41655/8123914/AR_6_5_Grendel_Carbine_09-vi.jpg
http://militarytimes.com/blogs/gearscout/files/2009/09/091609odTroyDiopticSight01_8001-500x290.jpg
http://media.photobucket.com/image/recent/Alpha-Romeo3/Hunting%2520CAR%252010X7/L544WAA-1-1.jpg
Ahem
subscribed
can u give me your references?
Really, a job well, well done sir. Hats off.
Also, gotta love the fact you used BF3 sounds for the vid
wat?
other than that, your m4 looks omnomable!
got no freakingly smart high level critique here.
it just looks damn awesome. -> now onward to another pew that is even more awesome
forgive me as not read everyone's reply. but on the animations when firing he doesn't seem to pull the trigger? Does not really matter as no one will see that close up unless close enough to lick the gun heh.