Hi everyone, i'm working on this building, and i would love some advice about modularity. Im still working on it of course, and could use some input. Please and thankyou~
Btw. If anyone knows how to pull out a good render from UDK instead of a Screengrab, im all ears :]
http://i751.photobucket.com/albums/xx157/villageguard/3.jpg
Replies
As for getting renders from UDK, I would recommend setting up a camera in your scene, and if you build your lighting at "production" and hit the little "G" in the toolbar it gives you just about the best quality you can get, and then just take a screen grab and chop out the extra nonsense.
So your using printscreen right now or something?
F9 will output a screenshot for you in UDKGame/Screenshots. Also, type in the command "tiledshot" in the console and it will spit out an image with double the resolution.
As far as modularity goes...the first bit of advice is to figure out how you want pieces to tile BEFORE you start building them.
Hope this helps.
Anyways here is what i have, obviously it could be better, but what do you think?
to Gsokol:
Man, you don't know how much i regret not coming back here and looking at those few words "BEFORE you start building them" i like rebuilt this shiz so many timez :x but ill take it as a learning experience and say, i had a lot of practice