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Where can i go with 3D max, plus have other questions

Well sorry, i know i have mess up the topic, but i have no idea what to put on. If you want, read this message, and i hope you can give me a little more professional advice.

So i know 3D max, not in advanced level , but somewhere intermediate level. Most of the tutorial are from this site, I have all collections buy it, just i don't have the Robot's tutorial, and the new UDK.
I have so much learnt 3D max, that i think i am able to model something by myself. The problem is, i want to work for VFX industry, for features movies, as modeler and texture artist.
But there is used Maya, and not 3D max, as far as i know? I really have problem with Maya, can't get rid of the so much complicated modeling tools and techniques, and every single day Maya will crushed it couple of times from 10 to 20 times, and i have nothing modeled, just losing times when Maya stuck, or won't start at all, or waiting 10min, in Loading screen.

So i thought my self, So instead of losing my time with Maya, i could learn the modeling in 3D max, and master it. Then, i could take the model from 3D max, and import it to Maya, and do the rest of the thing, Uvs, texturing, lighting etc. Can i do that, and if i can, How? But i am not sure that people in industry do this? They use one program for everything right?

Other things i want to ask is, i have also interest in games, but where i live, there isn't singe game studio, we have only 2 VFX houses that works for Hollywood. Yea, i could and want to move if necessary, but when i think for visa, how to get visa, or if i apply, i am not sure if they going to give me, i fell very depressed. I want to work in London.

Replies

  • Noodle!
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    Noodle! polycounter lvl 8
    The modelling techniques are the same, the tools are just in different places. Almost everything you want is available by holding shift / ctrl or shift+ctrl and right clicking and using the radial menu. After a while you can become so fast at it that it's just like using gestures.

    I went from Maya and then to Max and now back to Maya again, and while it feels clunky at first the process is almost exactly the same with the biggest real difference being that you don't have a stack of modifiers (that I sometimes miss and sometimes are glad to be rid of).

    If you want to model for VFX just start producing realistic models of anything and preferably placing them in filmed scenes. If you're in luck you might get some already tracked footage so you don't have to do that, but expect to have to learn tracking anyway.

    Unless you're going to be a concept artist originality isn't as important as excellent craftsmanship. So take things that are around you and model and texture them and show you can use shaders well.
  • Tikavr4e
    But does Studios use this? Like modeling in one program, animating in one program? I do really enjoy modeling in 3D max, so much easy, and i am fixing problems much faster than Maya, while modeling. But i want to use Maya just for animation, rigging, rendering, lighting etc. And 3d max to use only for Modeling, nothing more than that.
  • Noodle!
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    Noodle! polycounter lvl 8
    A few VFX studios use Max, most use Maya. Don't expect them to get another license just for you if they're mainly maya / motionbuilder and you're using max. It's also very likely that they've got custom built tools to fit in with their pipeline with a tools programmer dedicated to that task.

    Just get used to the idea that you may have to use different programs at different studios. It's really all the same if you know the techniques, the buttons are just in different places.
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