I'm using Unity to make a simulation for a large corporate client here at work. Contract is around 7 months so hopefully will be here to pick up and pass on any useful tips and tricks.
I almost forgot I posted here, it's certainly been awhile that's for sure! Well, thing's have been moving along, TIE being my current project, I have a few things.
There's some great stuff in this thread. I haven't had the pleasure of working on a game in unity but at work we work on educational software.
I wrote alot of the shaders for this. I also modeled inside of the baby's throat and rigged the tongue for the laryngoscope interaction.
And a game-play video of sorts. On my channel there are also 2 soundtrack previews, the first containing three songs, and the second being comprised of only one song.
I've been playing with Unity for a while as well. And I've only shipped one title since then. Called Holy Moly Dragons, a tower defense for iOS. It's also featured on Unity Games list: http://unity3d.com/gallery/made-with-unity/game-list
I've released one game so far with Unity, for iOS and Android. It's a top down space shooter where the goal is to collect as much space junk as possible to increase each teams worth (iOS vs Android):
Minions' Plight! iOS Android
I used Unity for a recent project for a augmented reality App. I created the assets based on some 3d scans. Modeled Lowpolys, created Rigs, baked textures assembled all in Unity and created materials, lightning and particles.
The animation was not created by me.
For the app to work you would need the actual german playmobil catalog of 2014, we tried it here in the office with a samsung android phone and it worked pretty well.
The first image is just a copy of the playstore image. The second one is a screenshot directly out of unity.
@.Wiki: That's very cool, did you use a 3rd party plugin for the AR tracking? McDonald's released similar stuff for in use in their stores. RFID markers were placed under the food tables at various branches and a AR app would simulate mini games with the RFID as markers for positional tracking.
@.Wiki: That's very cool, did you use a 3rd party plugin for the AR tracking? McDonald's released similar stuff for in use in their stores. RFID markers were placed under the food tables at various branches and a AR app would simulate mini games with the RFID as markers for positional tracking.
I don´t know which AR plugin was used because I only did the asset production on this. After that I gave it to another company called realtimelabs (realtimelabs.de).
Replies
I'm using Unity to make a simulation for a large corporate client here at work. Contract is around 7 months so hopefully will be here to pick up and pass on any useful tips and tricks.
Cheers.
RD
http://forums.tigsource.com/index.php?topic=36108.0
Will explain all.
I wrote alot of the shaders for this. I also modeled inside of the baby's throat and rigged the tongue for the laryngoscope interaction.
https://itunes.apple.com/us/app/infant-endotracheal-intubation/id621432821?mt=8
Here are some personal pieces using a custom shader I wrote.
Eggs, Crates.
[ame="http://www.youtube.com/watch?v=IBFvglHgg_c"]TIE Moonwalk Bug - YouTube[/ame]
Red gun and Space Dreads, both for iOS.
www.damatha.com
I've released one game so far with Unity, for iOS and Android. It's a top down space shooter where the goal is to collect as much space junk as possible to increase each teams worth (iOS vs Android):
Minions' Plight!
iOS
Android
The animation was not created by me.
For the app to work you would need the actual german playmobil catalog of 2014, we tried it here in the office with a samsung android phone and it worked pretty well.
The first image is just a copy of the playstore image. The second one is a screenshot directly out of unity.
Play Storehttps://play.google.com/store/apps/details?id=com.playmobil.playmobilscan&hl=de
iTunes https://itunes.apple.com/de/app/playmobil-scan/id811111479?mt=8
Here is a link
http://www.digitalbuzzblog.com/mcdonalds-nfc-powered-happy-table-games/
But definitely cool client and cool project
Edit: they used qualcom vuforia