Editing this so people don't get confused: instead I will direct you to post
#12.
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Decided to take a huge step back on this one. In straying to far from the original concept I enjoyed -
http://i.imgur.com/PwkIv.jpg - I ended up adding too much stuff, getting overwhelmed in the process. So I'm back to working on the original image, plus my own bit of style, but no huge changes to the character.
I took the original model, stretched her out a bit, new face, used hair to double check everything, and I'm off. Thankfully the concept is fairly simple, so I just have to convert the body to a suit, and add the glass head bubble.
Now I'm looking forward to this one again.
Replies
Nice work so far.
I'm looking forward to seeing more!
I should say that right now, the concept in my head is a girl standing alone on a mars like planet, holding a joint and a watching a meteor fly past.
Do you guys think a game company would look down on this in a portfolio? I don't do drugs myself, but I know they are associated with immaturity etc, and I wouldn't want to give someone the wrong impression.
Personally I think you could push the exaggerated elongated anatomy even further for a slightly more stylized feel, but it is looking good as is.
Might seem weird to be holding a joint while wearing a space helmet if she's on mars.
See that's the part of the psychonaut/astronaut mash up that I'm worried about. She's not really going to be on mars, it's allegorical to mind exploration. I'm worried that people aren't going to "get" the concept and all I'll get is a bunch of people saying "that suit isn't airtight, joints don't burn in space, you can't see a meteor from the surface of mars" etc.
But I really like the concept, so I'm looking for ways to make it more obvious what is being done with the idea of space as a metaphor for mind/body exploration and drug induced psychonautics.
So ... Any suggestion?
If anyone has any really great concept art they've seen, post it. I'd love some inspiration or direction or just a fresh concept.
Updates:
right now, her 'suit' is super skin tight. perhaps, simplifying the shapes a bit will sell that she is wearing a tight suit because she looks naked.
p.s. stuff in games don't need to make sense, they just need to look cool, especially sci-fi. example: spaceships have gravity, but there is no gravity in space. where does the gravity come from? no one cares.
Most people probably won't understand the psychonaut concept, but I doubt they will be bothered by unrealistic aspects unless they're very obvious. I personally wouldn't feature any drug use into my portfolio (except juice head muscles, but I wouldn't show someone shooting up). A joint wouldn't bother me, but you could just make it look sort of cigarette-like.
You should remove some of the protruding mass in her groin area, unless she's wearing a space diaper
I took the original model, stretched her out a bit, new face, used hair to double check everything, and I'm off. Thankfully the concept is fairly simple, so I just have to convert the body to a suit, and add the glass head bubble.
Now I'm looking forward to this one again.
not far along in the new one to give much crit, but i do like the helment more bubbly like in the concept.
on the concept side you HAVE to watch some space odyssey!! this reminds me so much of that movie. here's some ref:
and some of this:
[ame="http://www.youtube.com/watch?v=twuScTcDP_Q"]"Moon" - Official Trailer [HQ] - YouTube[/ame]
So I'm doing away with the bulky helmet and the realistically sized girl, and going for the concept the way I first saw it.
I sculpted out the anatomy and basic helmet, and now I'm going to sculpt in seams, wrinkles, etc. over the anatomy to make it look skin-tight and (fairly) unrealistic. I'm going to try to retain some of the 50's charm that is present in the concept, if I can.
I'm really sorry to confuse everyone.
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EDIT: I updated the original post to deflect some of the confusion.
Did a preliminary test on the game-res face in marmoset. I liked how it turned out. A few too many tri's at 2000 but this was just a test so I have not optimized it yet.
Also continued work on the helmet design. Once I'm done with the helmet and a couple of body details it will be off to texturing.
In Marmoset:
In ZBrush:
Here's where I'm at:
These are from inside Marmoset. Tips for dealing with these kind of sci-fi materials appreciated, and also if anyone has any resources for dealing with the skin shader I'd love it. Can't find anything on google.
I understand the vacuum pumped skin-tight skinsuit is for sex appeal, but it is hugging so ridiculously tight as to be kind of unbelievable. I'd thicken it up just a bit so it doesn't hug every single crevace so tight (like those back dimples, it would literally have to be vacuum sealed to show those, ass crack too)
@mymouth -- I see your point. I will make sure I do something a bit more substantial for her body.
A new image, some fixes for some of the materials plus the HUD.
Does anyone know how to do grayscale tranparency in marmoset? There's not very much documentation for any aspect of marmoset. There is a translucency input in the phongshader, but I think I am using it wrong. What I would like to do is use it to set the HUD elements to 50% opaque/transparent, so that it isn't so forefront.
If anyone has the answer to that it would be much appreciated.
keep up the great work!
I really tried to work out the skin shader with this one. I think I did alright with it. Still, tips and tricks appreciated -- I know I've seen some very nice marmoset skin work around here. Any advice in general also appreciated.
Didn't do too much with the suit this time, that's next.
As for the suit, here are some references to aid you:
http://coolvibe.com/wp-content/uploads/2010/02/bot.jpg
http://i236.photobucket.com/albums/ff148/bentley002/spacesuitcoloura.jpg
http://th08.deviantart.net/fs70/PRE/i/2012/081/d/5/ivana_blastoff_by_smolin-d4tku4v.jpg
http://th04.deviantart.net/fs71/PRE/f/2011/011/5/3/grid_girl_by_omen2501-d36xdda.jpg
http://media.tumblr.com/tumblr_lg7ejm9Y1F1qbujox.jpg
The one thing your models clothing is lacking, regardless of your design, is the 'stretch' wear and tear marks, that all tight clothes get in their first wear. Her breasts have that effect under her rib, but they look kinda out of place actually, especially with a flat chest like that.
Her suit currently is too 'fitting' to say the least, this may not sound such a big issue (especially for guys), but she literally looks naked as of now, especially with her butt crack, it's simple not possible to having clothing like that naturally.
The only way she could be wearing something like that is she (I'm not kidding, this really exists) she applies on her body Liquid Latex, essentially spray on rubber that hardens on your body becomes clothing after a while.
So yeah, mileage may vary, but around her breast/rib area, elbows, knees, shoulders, etc, you need to give her some sort of 'baggy', worn effect to help the look. The last images I linked of Catwoman should be a nice example of what I'm referring to (although even then, it doesn't look too great on her legs and arms, but her upper body is good).
Thanks sir. I appreciated the references too. I haven't really started to resolve the basemesh for the suit beyond what I did for her proportions, which is why all the divits etc. are there. I would be lying though to say I hadn't been proceeding under the assumption that I will do something ... 'unrealistically' is a good word -- tight for her suit. Something matte -- not shiny, nor latex. I will smooth out the stuff that would be ridiculous, like the divits in her arms around her elbows, and the divits on her lower back -- but I still want it to look something like nylon.
The only thing I have really decided about the material is: A space-age future fabric from the 50's: the kind of thing a minimalist designer and a pulp sci-fi author would come up with over drinks.
If you missed it, here is the very general concept from which her suit comes. Even though I wanted to update the helmet I will do something similar to this, only with different colors, probably white with some of the blue from her helmet pad.
At any rate, ace-angel, thanks for your time, and the references, and your advice. Much appreciated.
http://www.smh.com.au/ffxImage/urlpicture_id_1045638420482_2003/02/20/solaris.jpg
Kinda like this but maybe a light cone or a plane
pls excuse the paintover I'm so visual
kinda like this so I guess lights on the inside of the hemet.
but don't touch the ribcage in either case.