Hello everyone, just simple question here. Hopefully this hasn't been asked before.
I've seen some tutorial videos beforehand where the user has had their wireframe and edged faces view in the viewport with anti-aliased lines over their mesh.
Does anyone know how to change Max to do this? I've managed to get Anti-Aliased Wireframe only in the viewport, but not with the mesh still visable underneath.
Thanks in advance.
Replies
Did you end up finding a solution ?
I'd also love to know if anyone has had any luck with Viewport AA using Direct3d!
I have this working atm - I changed the samples from x2 to x8 and by default it had "Enable Antialiased Line in Wireframe Views" which does AA for shaded and wireframe viewing modes.
Under Viewport Configuration > Lighting and Shadows, I have "Illuminate Scene with: Scene Lights", everything else is off - no hardware Shading, no AO, no shadows, etc.