Home General Discussion

THQ wipes plans for 2014

2

Replies

  • Gav
    Offline / Send Message
    Gav quad damage
    slipsius wrote: »
    I feel that with all the talk about this, and how little THQ has addressed it, there is some truth in it. Maybe not their ENTIRE lineup. But sure seems like there is a shit storm around the corner. Also, you know, the lack of polycounters that work for THQ jumping in on this convo...

    Not sure what THQ's contract is like - but I know for my company I'm legally (and with good reason) not allowed to talk about the company's happenings.

    Hopefully all is well and this was just a rumour that got out of hand. It's sad to see shit like this in and regarding our industry. It's just another thing that makes IGDA look like a joke and yet another knee jerk report based on suspicion.
  • slipsius
    Ah, well if NDAs say they cant talk about the company at all, that makes sense, and would help lean towards it all being BS. But I guess we`ll find out in a couple of days/weeks/months. My NDA is pretty loose, so I haven't seen what big companies ones are like.

    But I really hope it isnt true, even in the slightest, as I REALLY enjoy a LOT of THQ games, and I hate hearing about people getting laid off.
  • Mathew O
  • Jesse Moody
    Offline / Send Message
    Jesse Moody polycounter lvl 18
    Perhaps not so much a rumor?
  • ambershee
    Offline / Send Message
    ambershee polycounter lvl 17
    It's been quite obvious that THQ has been fucked for a while. Their share price has dropped to around 2% of its worth in just four years. I'm on the outside and very out of the loop with the actual situation, and even I can see massive levels of incompetance at a very high business level; you don't just go around randomly snapping up failing studios for no reason on a spending spree - and then when they fail to turn profits on your hedged bets, you don't sell them off and shut them down to go around buying even more or pushing products with massive advertising campaigns that have also already failed. One person can't do all that by themselves, so one really has to question what's going on at the top of the foodchain for there to be such a colossal failure of practical business sense for such a long time (resulting in billions of dollars of loss, tens of studio closures and hundreds of individuals displaced or without jobs).
  • Mathew O
    Offline / Send Message
    Mathew O polycounter
    back up your work.


    trust us.

    Might be worth it....
  • gsokol
    Offline / Send Message
    gsokol polycounter lvl 14
    This is probably due to their plan to completely shift away from their licensed kid games and to focus more on their hardcore content. Licensed kid games have been hurting them for awhile..and theyve been planning on getting out of those types of projects publicy for a while. You'll notice that their "hardcore" studios aren't affected.


    http://www.joystiq.com/2012/01/26/thq-incurs-more-layoffs-five-internal-studios-not-affected/
  • PatrickL
    Offline / Send Message
    PatrickL polycounter lvl 9
    There is a good reason why THQ's stocks are sitting at 71c. They've had a one track mind on driving good studios into the ground with bad games. Honestly they're on par with Ubisoft's self-destruction.
  • slipsius
    Umm, doesnt ubisoft have some of the best selling IPs right now? How is that self destructing? Maybe Im just naive, but they seem to know what they`re doing. Their 1 studio that shut down (compared to other large companies that have so many more studios closing) is the one that worked on the lesser known, worse selling games. They tried to make a hit in the sports genre, but failed. But their other ips are phenomenal.
  • skankerzero
    It's good that the layoffs are from the top.

    Still, play it safe. Most of the guys on here that have been at a studio that has gone through a massive shift in management know that those changes trickle down.

    Back up you work.
  • ambershee
    Offline / Send Message
    ambershee polycounter lvl 17
    slipsius wrote: »
    Umm, doesnt ubisoft have some of the best selling IPs right now? How is that self destructing?

    They nearly blasted themselves into oblivion a few years back, but they rebounded gracefully. They're now the number #2 largest publisher.
  • Jesse Moody
    Offline / Send Message
    Jesse Moody polycounter lvl 18
    It's good that the layoffs are from the top.

    Still, play it safe. Most of the guys on here that have been at a studio that has gone through a massive shift in management know that those changes trickle down.

    Back up you work.

    Nothing but a harder lesson learned then not having your work backed up, having to look for a job and not having a year or two worth of work to show for yourself. Trust me it hurts.

    ALWAYS routinely back up your work. Save renders, etc. Always protect your own ass. Even when things are going good. You just never know in our industry.

    Better safe then sorry.

    Good luck to all.
  • ErichWK
    Offline / Send Message
    ErichWK polycounter lvl 12
    They have a really awesome line up of games for the future.. South Park, Insane, the unannounced game by Patrice Desilets and Metro: Last Light. I really hope things work out for them
  • Jeff Parrott
    Offline / Send Message
    Jeff Parrott polycounter lvl 19
    They also have Turtle Rock (Left 4 Dead devs/former Valve South) using CryEngine 3 for some new Bad Ass game.
  • gavku
    Offline / Send Message
    gavku polycounter lvl 18
  • willy-wilson
    Offline / Send Message
    willy-wilson polycounter lvl 8
    who owns the rights to Homeworld?
  • eld
    Offline / Send Message
    eld polycounter lvl 18
    who owns the rights to Homeworld?

    THQ currently does, I believe.
  • dissonance
    eld wrote: »
    THQ currently does, I believe.
    this literally made me sit up in my chair.
  • JacqueChoi
    Offline / Send Message
    JacqueChoi polycounter
    Ubisoft isn't big because of Splinter Cell and Rainbow 6.


    'Just Dance 3' is very handily Selling Assassins Creed by almost double, and probably cost $$1/10 to make. THQ delivers on a few of the AAA, but they haven't diversified their portfolio to minimize risk.
  • ambershee
    Offline / Send Message
    ambershee polycounter lvl 17
    eld wrote: »
    THQ currently does, I believe.

    I'm fairly confident that Activision do.
  • eld
    Offline / Send Message
    eld polycounter lvl 18
    ambershee wrote: »
    I'm fairly confident that Activision do.

    If one does a google search on the IP it does say that THQ got the rights to it from sierra, back in 2007, but they don't have the rights to the old games in any way, just the ip.
    August 2008 brought few interesting words from Jonathan Dowdeswell asked by GameStar.de if continuation of Homeworld series will appear:

    "You can not believe how often I hear this question, in any case we would love to develop Homeworld 3!" — Jonathan Dowdeswell, Relic Executive Producer

    In November of that same year there was more news: Joystiq asked Jonny Ebbert, lead designer of Dawn of War II, about Homeworld 3.

    "We're really happy the IP has made its way home, and yeah, we're definitely looking at it." — Jonny Ebbert about Homeworld 3

    The reason we haven't seen #3 yet is most likely because it is one big risky project, not well known, THQ is not in a current position to take risks I believe.

    It's like trying to get systemshock3 ;)
  • ambershee
    Offline / Send Message
    ambershee polycounter lvl 17
    It would appear you're right:
    Owner (REGISTRANT) Legend Entertainment Company CORPORATION VIRGINIA 14200 Park Meadow Drive Chantilly VIRGINIA 22021

    (LAST LISTED OWNER) THQ INC. CORPORATION DELAWARE 29903 AGOURA ROAD AGOURA HILLS CALIFORNIA 91301


    Personally, I don't think Homeworld is too big a risk - but only as a non-boxed game. If you went digital and with a slightly lower budget, it'd probably do well as an established niche brand.
  • JacqueChoi
    Offline / Send Message
    JacqueChoi polycounter
    ambershee wrote: »
    It would appear you're right:



    Personally, I don't think Homeworld is too big a risk - but only as a non-boxed game. If you went digital and with a slightly lower budget, it'd probably do well as an established niche brand.


    I think you underestimate just how poorly Homeworld sold. I think HW2 was under 300k sales.

    ;(

    On top of development costs THQ had to fork over some significant dough, to purchase Homeworld from Vivendi.
  • ambershee
    Offline / Send Message
    ambershee polycounter lvl 17
    Around 1/3rd of a million sales - but that's still pretty good for a niche PC game. Supreme Commander, Empire Earth and Command and Conquer 3 take some of the top spots for being both recent and some of the most successful RTSs of all time, and claim around a million sales each and have sequels - and they were all boxed retail.
  • eld
    Offline / Send Message
    eld polycounter lvl 18
    It's fully possible that relics schedule has been pretty busy with good titles that are guaranteed to bring in money, it's hard to squeeze in HW3 there, but I have no doubt that they've done a tiny bit of pre-production already.
  • ambershee
    Offline / Send Message
    ambershee polycounter lvl 17
    Aye, it'd be nonsense to spend megabucks on franchise rights, only to never use it.
  • JacqueChoi
    Offline / Send Message
    JacqueChoi polycounter
    I guess the better way to frame it would be 300,000 sales after multiple sales drop, sitting in a discount bin for $5, over the course of 11 years,

    Don't know what it might have been out of the gate, but if 300,000 is the lifetime sales, then I can't see them validating a sequel.

    And that was back during the PS1/PS2 budgets.

    Fully fledged High Rez normal Mappy DX11 pipelines would certainly cost a SHITLOAD more. I really doubt it would justify the production costs.



    Like Eld said, Relic is likely too busy making games that actually SELL.
  • ambershee
    Offline / Send Message
    ambershee polycounter lvl 17
    In their opening weekend they were high in the global sales charts (behind Bf1942 and it's expansion, and The Sims). I don't think they flopped; recently Homeworld had its 10th anniversary and has sold 500,000 units to date, as an example.
  • Jeff Parrott
    Offline / Send Message
    Jeff Parrott polycounter lvl 19
    http://gamasutra.com/view/news/39926/THQ_may_be_delisted_from_Nasdaq_in_July.php

    Not super good news about delisting. Hopefully they can push up releasing some games (Darksiders 2) sooner and get their earnings up. Q3 fiscal year earning reports are sometime in the next 2 weeks. Hopefully Saints Row The Third had a decent impact on things for them.
  • GarageBay9
    Offline / Send Message
    GarageBay9 polycounter lvl 13
    jeffro wrote: »
    http://gamasutra.com/view/news/39926/THQ_may_be_delisted_from_Nasdaq_in_July.php

    Not super good news about delisting. Hopefully they can push up releasing some games (Darksiders 2) sooner and get their earnings up. Q3 fiscal year earning reports are sometime in the next 2 weeks. Hopefully Saints Row The Third had a decent impact on things for them.

    If they've got a good release schedule for this year and 2013, now would be a great time to snap up some stock cheap and make a tidy sum.
  • Mark Dygert
    GarageBay9 wrote: »
    If they've got a good release schedule for this year and 2013, now would be a great time to snap up some stock cheap and make a tidy sum.
    If they recently had a change of management at the top I would say things aren't so grim, its pretty common for a "captain of industry" to drive down the price of the stock artificially before they are awarded their stock options, blame it on the previous people and then ride a boom back to normal or beyond, sell the stock and walk away claiming to have rescued the business from the brink.

    I'm not saying that is what is going on here, but its one thing that happens pretty often. The stock price isn't always about how well the company is doing but how rich it can make someone in a few month to a year.
  • ambershee
    Offline / Send Message
    ambershee polycounter lvl 17
    Next year they have a big pile of licenses, so I wouldn't count on it being a good one. Of those licenses, one is reputedly Dawn of War 3 however.
  • GarageBay9
    Offline / Send Message
    GarageBay9 polycounter lvl 13
    If they recently had a change of management at the top I would say things aren't so grim, its pretty common for a "captain of industry" to drive down the price of the stock artificially before they are awarded their stock options, blame it on the previous people and then ride a boom back to normal or beyond, sell the stock and walk away claiming to have rescued the business from the brink.

    I'm not saying that is what is going on here, but its one thing that happens pretty often. The stock price isn't always about how well the company is doing but how rich it can make someone in a few month to a year.


    Yup. The stock market is thoroughly detached from economic reality in a lot of ways, and it deserves plenty of blame and scorn for it, but if you do understand how its own weird little reality works you can make some pretty sweet cash.
    Next year they have a big pile of licenses, so I wouldn't count on it being a good one. Of those licenses, one is reputedly Dawn of War 3 however.
    Unless they're really, abysmally bad to the point that it gets widespread publicity, licensed games (movie tie-ins, Star Wars, Bakugan, Legos, dance games etc) usually do better than you'd think.

    You're forgetting to factor in the huge chunk of sales from the uninformed buyer demographic: parents, aunts & uncles, and grandparents that buy it for a kid because of the title, and kids that see their favorite franchise and beg and plead and nag for their parents to buy it for them. It's certainly not Call of Duty or Assassin's Creed players that are primarily driving those sales.

    On top of that, a lot of those players are younger kids who won't be as perceptive if it's a lukewarm or even a bad game, so they'll want #2, and #3...
  • Torch
    Offline / Send Message
    Torch polycounter
    That really blows :/ On a side note, I heard Kevin's been having a lot of trouble with his brother Harvey, something to do with losing his job as a district attorney. Wish them the best of luck anyway...
  • Jesse Moody
    Offline / Send Message
    Jesse Moody polycounter lvl 18
    I saw this all too much with Midway. The delisting, shifting of upper management. I was a part of Midway during that and luckily left before they were shut down but this has some eerily similarities to that situation. Granted THQ has much better licenses then Midway did but still... Be careful...You just never know anymore.
  • Jeff Parrott
    Offline / Send Message
    Jeff Parrott polycounter lvl 19
    Mark I've read that stuff before. But the making things this bad just to make a bazzilion dollars? Seems super risky.

    Jesse I'm with you I think it's a bad omen. It's ashame cause I love some of their studios and IP. I really hope things work out for them.
  • ambershee
    Offline / Send Message
    ambershee polycounter lvl 17
    GarageBay9 wrote: »
    Unless they're really, abysmally bad to the point that it gets widespread publicity, licensed games (movie tie-ins, Star Wars, Bakugan, Legos, dance games etc) usually do better than you'd think.

    Poor licensing choices are what have been killing THQ, slowly but surely like some kind of poisoning. I'm not personally so sure that another Nicktoons spinoff game is going to work in their favour. Their South Park RPG is a commendable risk, but it's still a very high risk title from a publisher who really can't afford any more very high risk ventures.

    They seem to be changing their corporate strategy, and leadership structure for the better, so we can only hope that they are on the up.
  • skankerzero
  • ScudzAlmighty

    just how fucking irresponsible do you have to be to have that kind of conversation on twitter?
  • skankerzero
    Yeah, I thought that was in bad tastes.

    Although, that shows you the type of people running the place and to be honest, it doesn't surprise me. It's the 'I don't give a shit anymore' attitude. You know you're going to get fired so you push buttons.
  • 3DKnight
    Offline / Send Message
    3DKnight polycounter lvl 17
    Kevin Dent, part of the IGDA.. spreading fear and confusion among THQ staff and the industry. How ironic. Always thought IGDA was useless.
  • skankerzero
    Although, to be fair, if there was a possibility of me getting laid off in a mass layoff, I'd rather be prepared because I heard a rumor than to have it slap me in the face.
  • 3DKnight
    Offline / Send Message
    3DKnight polycounter lvl 17
    well he's already backed down from one "rumor", this one he said would be announced this morning, and nothing yet... what is the point of saying something the day before it's supposed to happen, other than to get attention?
  • David-J
  • Justin Meisse
    Offline / Send Message
    Justin Meisse polycounter lvl 19
    seems like the only way you find out about layoffs before hand is when somebody screws up and leaks the info - so people got 3 weeks to prepare for this rather than getting surprised.

    I'd like to know how many people THQ employs - EA or Activision would consider laying off 170 people just part of the regular cycle.
  • ErichWK
  • Justin Meisse
    Offline / Send Message
    Justin Meisse polycounter lvl 19
    Wow, looks like all the cuts are at the top, like they actually want to turn things around rather than close all of their studios and float to earth on golden parachutes.

    I just hope they aren't saving studio layoffs until after the games ship :(
  • skankerzero
    awwww, poor guy.

    he's only going to be making 360k a year now for 12 months.

    Times are tough. :(
  • Bobby J Rice 3rd
    8 mill in sev total. WOW. out of the 240ish affected, that's like,....$33,000 each. Obviously it won't be even so I'm sure some of those layoffs are getting a nice payday.
  • ambershee
    Offline / Send Message
    ambershee polycounter lvl 17
    I just hope they aren't saving studio layoffs until after the games ship :(
    The majority of the restructuring plan is expected to be implemented by March 31, 2012, with the remainder completed by September 30, 2012

    I'm guessing those are close to release dates, as they're woefully specific. September would coincide with Metro: Last Light :(
2
Sign In or Register to comment.