Are you using the viewport? Or are you using the Scanline renderer? If the viewport, you can control the sorting (somewhat) by detaching the objects. Also you could look at Marmoset Toolbag, which has some nice options for sorting.
low poly PS1 Controller. First time ever doing unlit texturing. Right now the texture is still at 1024x1024, but I'm going to shrink it to a 256x256
I know it looks super rough, but the point is to make a PS1 controller in PS1 Graphics. After this I will do more systems in their respective polycounts and texture sizes
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This is the best I can get it to look right now. I think I'm gonna have to make the outer layer it's own object
Stopped focusing on the transparency issues and started texturing. Probably gonna have to scrap this thing lol
I know it looks super rough, but the point is to make a PS1 controller in PS1 Graphics. After this I will do more systems in their respective polycounts and texture sizes
Reworked the model a little bit after noticing it was a bit off
Low Poly Procedural Apples for a game I'm working on
VERY early stages of basic layout design for levels.
Quick mockup.
Originally I was going to go with a 2D side view, but I think this is a more dynamic option.
Some Grass
Testing some visual elements. Blah
Apartment layout completed now to see how it works with my games event points