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UDK - Shadows Disappeared

Hey guys,

I'm trying to light a scene in UDK at the moment, everything is pretty much built out of static meshes but there is some BSP.

In the image here, I place a basic light by pressing L and Left Click and move it into location, there is shadow being cast.

When I built the lighting or build all, all shadow casting is gone. Any idea?

Thanks!udkLightIssue.jpg

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