This stuff looks pretty good, but you should host your images somewhere else, the website you're using has a ton of ads. These are very distracting. There are plenty of free places to host that don't look like this.
That barrel is waaaaaaay to highpoly. Even the LOD1 is. You have so many loops doing nothing for the silhouette at all, you got bevels on pretty much everything. You can, no doubt get this down to 500 tris without any big difference. Just remember what you normalmap is for.
[Edit] Just looked through your thread and everything is insanly highpoly. Just curious what you aim is with this? To put in your portfolio so that you can get a job in the videogames industry? Cause if that's the case, you need a reality check. A lantern that uses 3k POLYS. 200 TRIS - yes.
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Takie baraki u nas i do apokalipsisa v gorodax stoyat))) klassnie modelki!
Here's a big thread with lots of stuff: http://www.polycount.com/forum/showthread.php?t=78444
and some work
angar:
i make down grass and rocks
without normal map only diffuse
next work
Without nprmal map and spec, only diffuse
[Edit] Just looked through your thread and everything is insanly highpoly. Just curious what you aim is with this? To put in your portfolio so that you can get a job in the videogames industry? Cause if that's the case, you need a reality check. A lantern that uses 3k POLYS. 200 TRIS - yes.
Thanks, It is clear, I make Environment for my portfolio. I can work for gameloft ))
And i Can late...))
I create geometry for sculpting in Zbrush
good job so far.
Some photo: