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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Source and normals

Does anyone know whether hard edges made with vertex normals are faster in Source than just cutting the geometry at the said edge?
The latter would be much, much faster and easier to do in my current workflow, but I'd like to know whether that has any price in performance. (I heard that sometimes engines just cut up the mesh at the hard edges anyway so it's still rendering duplicate verts)

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