Here are my final shots. Not much to say except that I fixed and reloaded everything that was broken. I added more props and finished my textures. I hope you enjoy this scene. I'll be working on breakdowns of my scene now so look out for that. I can honestly say I'm happy to finish this scene and I'm excited at how it came out. Thank you all for the valuable feedback!
Rocks look very unnatural, in the middle of the pathways (leading up to the house), it would've been shuffled more to the sides and to blend them better it might be nice to get a pebble/gravelly texture in there to break up the pathways blending into the grass a bit more.
I believe that you should allow the mountains to be built up over greater distances, especially if you're using terrain to build them. If you need steep cliffs you definitely should put some cliff static-meshes in there.
Other than that, ACE work man Really awesome stuff!
Thanks guys, I fixed the images so they should be viewable now. I'll go about changing the rocks soon but for now they'll remain. As for the mountains I do want to revisit them but I also want to move onto other projects so we'll see. If I do redo them then it will be with geo and not terrain. I just uploaded some wireframe images to my website but I'll post larger more detailed ones here soon enough.
Replies
I believe that you should allow the mountains to be built up over greater distances, especially if you're using terrain to build them. If you need steep cliffs you definitely should put some cliff static-meshes in there.
Other than that, ACE work man Really awesome stuff!
It's looking wonderful, but I agree with Chris about the rocks and the path.
I'd love to see the wires of your foliage though. Great work!
How did you place the rocks on the path? Are they just a prop or did you use the terrain editor to scatter them?
I love that grass
but I agree with chrisradsby
The rocks outside the house look a bit unnatural