Nice sculpt. Seems like a lot of extra work that's just going to get covered with a suit...might be needed though. He has some hella ass going on though. Maybe it's just me with my no ass thing going on, but he has it going on in the rear. The back seems a bit too long in his lats but you're going to cover it up most likely so I won't go too crazy on the anatomy. His forearm does look a little to high though to me, looks like bent bones on the inside.
awesome style man, really liking them shapes
id say pay attention to some edges, u really like defining the anatomy but it's a lil overdone in some areas and a lil underdone in others
I did a super quick paintover (not 100% accurate), hope you dont mind I think the main thing for me is the pose needs balancing and some of the muscles transitions need a bit more love, like the delts/biceps and foream/upperarm relationship. Alot of people make a harsh transition but it should really be quite subtle with alot of width in the elbow. I would also pull his stomach out so hes not hunched, you basically want him as relaxed as possible so when you work ontop it looks nice and natural when rigging starts. The arms need bulking up alot on the upper arms and bought forward so they dont overlap his back aswell. also be conscious of where bones are close to the skin surface, such as hips, inside elbows, wrists etc.
back of the head should align with the heel.. normally
these r all correct pointers but there's a line where realism and style meet, and while the anatomy could certainly be improved i don't think the posture matters to the same extent
however, signing off the errors as a stylistic choice would not be the right way to go here IMO.
this model is obviously looking more realistic than stylized and the few areas that are not realistic looks more like errors than intentional style choices.
crazyfool has a nice paint over that covers lot of the issues i see as well.
to me the biggest errors on this model are the the shoulder/deltoid/arm pit area and the feet are off as well. pay attention to the shape of the heel and the over all foot print.
Beta_channel, thanks, its going to be covered up by a suit but i figure i can throw him in folio naked as well ive adjusted the arms a bit hopefully i fixed the issues you saw in it.
Megalos, thanks! i purposely did not post the face close up because it is in a pretty place holder state i have yet to decide what his face is going to be so id rather not draw attention to it.
shotgun, thanks i agree with your critique. hopefully ive refined him a bit more so the details are more consistent with each other
crazyfool wow you go above and beyond man thanks!:) i loves me some polycount
MM thanks sir, thanks for your crits hopefully these issues are a bit better in this new image.
thanks everyone!
EDIT:
removing pics so not too heavy thread
if the body is gonna be covered up entirely then you can skip fixing the anatomy.
are you working off photo references or just winging it ?
however if you wanna work more on getting the anatomy better here is a paintover and also a reference sheet for the feet.
the hands and face anatomy looks off as well but i would need a more close up image to provide any detailed feedback on those.
thanks jgcount! i was reffing various heads and arnold was one of them :P
thank you kot_leopold. the crits were great.
thank you jungsik~
after i posted i saw some errors ill be fixing tonight so it is not complete i guess lol.
Replies
id say pay attention to some edges, u really like defining the anatomy but it's a lil overdone in some areas and a lil underdone in others
its a very solid start bud ...hope you dont mind
these r all correct pointers but there's a line where realism and style meet, and while the anatomy could certainly be improved i don't think the posture matters to the same extent
however, signing off the errors as a stylistic choice would not be the right way to go here IMO.
this model is obviously looking more realistic than stylized and the few areas that are not realistic looks more like errors than intentional style choices.
crazyfool has a nice paint over that covers lot of the issues i see as well.
to me the biggest errors on this model are the the shoulder/deltoid/arm pit area and the feet are off as well. pay attention to the shape of the heel and the over all foot print.
Megalos, thanks! i purposely did not post the face close up because it is in a pretty place holder state i have yet to decide what his face is going to be so id rather not draw attention to it.
shotgun, thanks i agree with your critique. hopefully ive refined him a bit more so the details are more consistent with each other
crazyfool wow you go above and beyond man thanks!:) i loves me some polycount
MM thanks sir, thanks for your crits hopefully these issues are a bit better in this new image.
thanks everyone!
EDIT:
removing pics so not too heavy thread
are you working off photo references or just winging it ?
however if you wanna work more on getting the anatomy better here is a paintover and also a reference sheet for the feet.
the hands and face anatomy looks off as well but i would need a more close up image to provide any detailed feedback on those.
feet reference:
http://imgur.com/9rdpw
editing posts so not too heavy thread~
http://i.imgur.com/xlu8m.jpg
http://i.imgur.com/7UGYw.jpg
http://i.imgur.com/RMgBh.jpg
ortho view can be seen here if interested ~ http://i.imgur.com/5JhY8.jpg
thank you kot_leopold. the crits were great.
thank you jungsik~
after i posted i saw some errors ill be fixing tonight so it is not complete i guess lol.