I've only posted a few times here before, but hopefully with a personal thread I can maintain a place to keep my work as I'm making it. Critique is welcomed!
Virgil, you have come a long way man! Your stuff went up a few levels since I last saw it.
Th interior looks cool! You got the big shapes in, now for the details.
The drone and the plane look pimp. But it is hard for me to tell what is what. Like on the plane the wings are cool and turbines look really detailed. But the main body and the cockpit are not very clear. But I love the fact that that you've got good attention to detail.
As far as rendering goes, loose the stair up AO renders. Render out 2 passes: Material and AO. Enable the alpha mask in the AO. and in photoshop overlay ao on top of material render. Here is a great tut that goes into detail on the material render.
Check out the highpoly shapes on page 1....as well as the little details like the hanging shoes. See the spec map and diffuse on page 2....and how much detail he put into it. I learned a lot of stuff from just looking at his maps.... made me want to make a plane I think you can definitely add more shapes to you highpoly and have a killer plane like that.
You moving pretty good man! With Spetch doing his thing with you guys.... it feels like its a breath of fresh air in there and everyone is learning what should be been there all along. Its pretty exciting actually! Keep going it going man!
Thanks man! The plane is several months old now, I just felt like sharing it. Spetch is doing great work, everyone's going through growing pains having to work miracles in Maya but by the end of the semester everyone will be doing killer stuff.
Replies
Th interior looks cool! You got the big shapes in, now for the details.
The drone and the plane look pimp. But it is hard for me to tell what is what. Like on the plane the wings are cool and turbines look really detailed. But the main body and the cockpit are not very clear. But I love the fact that that you've got good attention to detail.
As far as rendering goes, loose the stair up AO renders. Render out 2 passes: Material and AO. Enable the alpha mask in the AO. and in photoshop overlay ao on top of material render. Here is a great tut that goes into detail on the material render.
http://www.artemstudios.com/2010/tutorials.htm
Keep it up man! I like that you are putting in the hard work, keep it going!
More here
More here
The plane feels like you got started but you didn't know when to go afterwards. I feel like there is a lot more to add. Check out this guy:
http://www.polycount.com/forum/showthread.php?t=109106&page=2
Check out the highpoly shapes on page 1....as well as the little details like the hanging shoes. See the spec map and diffuse on page 2....and how much detail he put into it. I learned a lot of stuff from just looking at his maps.... made me want to make a plane I think you can definitely add more shapes to you highpoly and have a killer plane like that.
You moving pretty good man! With Spetch doing his thing with you guys.... it feels like its a breath of fresh air in there and everyone is learning what should be been there all along. Its pretty exciting actually! Keep going it going man!
More on the full post.
Crit welcome
Full pictures here