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Multiple maps in RGB channels?

G3L
polycounter lvl 9
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G3L polycounter lvl 9
How do I place different maps in the RGB channels in Photoshop? Once that's finished I save the file out as a 32 bit TGA? Haven't done this in a while and need a reminder...

For example, I want my spec map in the red channel, heightmap in the blue and alpha/mask in the green channel. Wanted to just use one texture and have all three of those in each RGB slot.

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