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mudbox 2012 hates me =[

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almighty_gir ngon master
nah not really, i just installed it after seeing Stoofoo's texturing video and thinking it was all awesome and stuff.

but then when i import a normalmap, it's flipped vertically (the texture map). as in, if i switch to UVW view, the UVW's are in the right place, but the texture is clearly flipped vertically in the background.

here's the kicker, i tried to flip the texture vertically in photoshop to see if that fixed it, and it didn't. the texture was still the wrong way round.

so... anyone know wtf is up with that?
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