I've been working on this personal project for almost 2 months now, just about finished (still lots of cleaning up to do). Texture decals to add/sharpen and some weathering details to add, mostly on the back side of the model and the four binders.
I'm happy with the way the textures have come out, though the polycount really needs to be optimised the whole model is sitting at around 24k tris:whyme:
Very nice! Considering the amount of distinct shapes in this piece 24K isn't out of this world. It's a hero piece after all.
One piece of critique would be to be mindful of the mirrored uv's. You are using it to great effect but it does become obvious in some areas like the wing/shield armor.
Brilliant work mate! To save this being a praise and leave thread, can we get some breakdowns if you have time? Texture flats, tip's, the usual jazz from your perspective. Hell even some saved progress shots can give most artists a hint to your thought process
Freaking awesome! Would love to see texture flats if possible.
How did you go about tackling this project? Did you start with a block out or did you just bang out one full piece at a time then assemble it all at the end?
Thanks for the replies everyone! Sorry I couldnt reply sooner, posted this right as I was going off to sleep.
Anyway to answer some questions I built the high res mesh mostly in 3d max, the binder and most of the details on the curved areas I did in zbrush. Ill post while I work on the gun accessory next so that should answer some questions about my workflow!
Heres some images of the high res. One of the best time saving techniques when modelling mechanical details was using the mesh overlay method for small details like rivets, weird shaped indentations .
Oh and a snippet of the textures, i've got two 2048 textures(which will be 1024) for the whole thing, one for the body and one for the binders/ misc stuff.
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I love it! Congratulations man!
And you couldn't have nailed it more with the presentation! Love that over-exposed greeny feeling !
Awesome all around ! :poly142:
This would be perfect for some sort of mech Street Fighter type game .
One piece of critique would be to be mindful of the mirrored uv's. You are using it to great effect but it does become obvious in some areas like the wing/shield armor.
Good job
Great work at any rate!
would love to see the high poly model O_O
How did you go about tackling this project? Did you start with a block out or did you just bang out one full piece at a time then assemble it all at the end?
Anyway to answer some questions I built the high res mesh mostly in 3d max, the binder and most of the details on the curved areas I did in zbrush. Ill post while I work on the gun accessory next so that should answer some questions about my workflow!
Heres some images of the high res. One of the best time saving techniques when modelling mechanical details was using the mesh overlay method for small details like rivets, weird shaped indentations .
Oh and a snippet of the textures, i've got two 2048 textures(which will be 1024) for the whole thing, one for the body and one for the binders/ misc stuff.
work in some cool color stripes on those jet wings, to get some color variation in there