Thanks, guys. I decided to go with green and purple. I did a bunch of experiments last night with extremely different color schemes and this one seemed the best of all of them. I tried going with flesh and I tried out the colors from the concept, but they just don't work as well.
Still lots to do. The textures still need a lot of polish and there are still some pretty gnarly seams that I need to fix. Luckily the seams are easy fixes because of how I unwrapped this guy. I've still hardly touched the hands and the shoes still need some shading love, along with a bunch of other things that need shading.
hahah GREAT texture and awesome colours.
Not sure about the purple in the hands and legs, It is probably just me but perhaps it just needs to be pulled down a little bit. Ace work.
The only crit I would have is maybe make the stripes in the socks a little more contrasty? the pink is just so intense that the smaller details disappear.
great job keeping the details up at the low poly. im jelly!
mmm sexy texturework , maybe the upperleg could use a little more shadow since the shorts would be casting some shadow. The handpalm could also use a little suggestion of mass instead of the strong ambient only , just a small value shift would probably work.
i do think you could have scaled up some stuff in your uv since there is still so many black open space in there.
anyway good job so far, can't wait to see the endresult
What really bothers me are the 2 little arms. They have this copy/paste look to them that I just can't take my eyes off. As it is now, I'd prefer to have 1 big 1 small arms instead of this version. The actual mutation basically comes down to a bigger and 2 smaller arms that totally look a like. Maybe it'S just the standard pose that gives me that impression. With a funky twist or rotation it might sell very well
duncan:
I definitely need to do some more work on those areas to make the color work better. Right now it's very dull and the hands need a lot more detail and just lovin' in general. I'm thinking of bringing the color closer to a magenta sort of hue.
ChrisPerr:
Done! The socks should read a little better now.
jeffro:
I've been thinking about what kind of pedestal I might want to do, but I haven't settled on anything definitive quite yet. I do have some ideas brewing, though.
Ravenslayer:
I'll definitely add more shadow to the upper leg. I've hardly touched the hands, so that's on the to-do list. As for blank spaces in the UVs, I'm not sure there's actually much I can do. The edges of the UV islands need some padding to work well with anistropic filtering and mipmaps. I may be able to scale a couple of things up, but I'm not sure how well it'll work.
Acumen:
I know what you mean about the copy/paste feel of the arms, but it really can't be avoided at this point. All the arms and hands share the same UV space and that was done specifically so I could get better at UV mapping. This entire thing has been more of a technical exercise than an actual artistic one, honestly.
Snipergen:
The white socks simply weren't working very well; they were popping out way too much with the current color scheme, so I elected to change them to the pink of the jersey. I did desaturate them and add a bit of a gradient, though, so I think that helps tone them down.
I've done various little tweaks and bits of cleanup everywhere, but the past few hours have been focused on his clothes. In the previous updates, I just had solid base colors and a grayscale overlay with wrinkles painted on it to give a sense of depth. That was just a placeholder, so now I'm actually painting the cloth on a single layer instead of just using adjustment layers and hacks to get the details.
One problem I'm facing now is that there isn't much value difference between the skin and the outfit, so I need to make the clothes a bit darker to pop out. That shouldn't be a huge problem; it just boils down to levels adjustment and such.
Ok first off, this guy is pretty awesome, which is why I've got to mention this thing that's bugging me terribly.
Please reverse his color intensity. He's a ping pong player right? His most important aspects are his hands and paddles, they are literally his character. So look at where you've placed the most intense color. It's in his abdomen, your eyes gravitate away from his face and hands to either his stomach or his feet. His feet, by the way, would likely be hidden (in a game) under the edge of a ping pong table right?
So you could fix this by reversing the pinks and purples. Move the intense pink to the upper torso and the darker purple to the stomach. Make the socks and shoes an even darker purple to drop them back, while drawing the green flesh down over the knuckles on the hands far more strongly than you have currently. Basically think about the color direction of TF2, and how strong that is.
So yeah great model, super fun idea, and good luck!
Yeah, I think the bright pink it too intense. It being a compliment to the green, it seems to really float and diminish the the forms in in the rest of your texture, which are really awesome in the arms, legs and face. Then again, it really snags you attention, which is why Im staring at it in the first place, so..Im not really sure what you should do, but it sure looks nice
Stinkhorse:
I see what you mean about the use of color, and TF2 is a good example of how to do it right. The problem is that from the beginning I've been intent on giving him a very colorful outfit with unashamedly tasteless colors, so it's going to naturally be difficult to draw the eye away from that. I'm hesitant to do big changes to the color scheme at this point aside from actual changes to hue simply because of the work it would involve.
That said, I have given him brightly colored gloves to go with the rest of his outfit and I think they accomplish what you're talking about, at least to a degree. There may be a more elegant solution, but I'm hard-pressed to find it at the moment.
ENODMI, JacqueChoi:
The pink is definitely an issue. I've kept the pink because it's such a jarring contrast with the green and it just tickles me the right way, but I'm experimenting with other options.
daphz:
I've done some levels adjustments and such to darken things a bit, so hopefully that doesn't happen anymore.
Been a while since I was able to work on this guy, so it's good to be able to get back to it. I've done various tweaks everywhere, most notably making his clothes darker and adding some gloves.
I like the clothes a little better now that there's some more contrast in them. It feels like they pop out from his skin a bit better.
I think the gloves work well to bring some attention back to his hands. I was having a difficult time figuring out what I could do to the hands to make them look interesting, so this is the solution I've settled on for the moment. They're not final, but they'll do for now.
Here's a little Marmoset poop for you.
And a color variant. I kind of like this color scheme, so I may keep it going forward. It's easy enough to switch to it anyway; all I need to do is turn on a single adjustment layer and I'm done.
The gloves are a perfect solution. Also if you continue with the pink, consider giving him a pair of these in the same color to attract attention to his face.
Slick texture man... I think the pink felt better but the light blue works as well. Maybe try an orange as a contrast to the green. Nice work though
One thing I noticed is the trim around his larger arm is not the same width that it is around his smaller arms... it's just nit picky but you might want to increase the size of it by a few pixels. It's also a slightly different shade of yellow.
I've spent the last couple of hours doing some minor tweaks and polishing up what I could in the time I have. I've been super crazy busy lately, and for a few days I was even on the other side of the country, so I haven't had a lot of time to work on this. Chances are good that I'm not going to get a lot of chances to do much more to this guy between now and the deadline, so I'm going to call him finished.
Here are my final images:
Good luck to everybody else! This comp has produced some amazing stuff!
I love the final piece and I wouldn't change a thing, but at the beginning you said you wanted to try some stuff with the uv's, and all I'm really seeing is a lot of wasted space. What's up with that?
This is just beautiful. I think you really nailed the style here with the bright 80s-90s neon colors.. Looks amazing! Gotta save it for my inspiration folder!
Replies
Still lots to do. The textures still need a lot of polish and there are still some pretty gnarly seams that I need to fix. Luckily the seams are easy fixes because of how I unwrapped this guy. I've still hardly touched the hands and the shoes still need some shading love, along with a bunch of other things that need shading.
still a bit confused on that.
Haha, touch
Not sure about the purple in the hands and legs, It is probably just me but perhaps it just needs to be pulled down a little bit. Ace work.
The only crit I would have is maybe make the stripes in the socks a little more contrasty? the pink is just so intense that the smaller details disappear.
great job keeping the details up at the low poly. im jelly!
i do think you could have scaled up some stuff in your uv since there is still so many black open space in there.
anyway good job so far, can't wait to see the endresult
Texture looks supergreat, though
Fantastic muscles there though.
Thanks!
duncan:
I definitely need to do some more work on those areas to make the color work better. Right now it's very dull and the hands need a lot more detail and just lovin' in general. I'm thinking of bringing the color closer to a magenta sort of hue.
ChrisPerr:
Done! The socks should read a little better now.
jeffro:
I've been thinking about what kind of pedestal I might want to do, but I haven't settled on anything definitive quite yet. I do have some ideas brewing, though.
Ravenslayer:
I'll definitely add more shadow to the upper leg. I've hardly touched the hands, so that's on the to-do list. As for blank spaces in the UVs, I'm not sure there's actually much I can do. The edges of the UV islands need some padding to work well with anistropic filtering and mipmaps. I may be able to scale a couple of things up, but I'm not sure how well it'll work.
Acumen:
I know what you mean about the copy/paste feel of the arms, but it really can't be avoided at this point. All the arms and hands share the same UV space and that was done specifically so I could get better at UV mapping. This entire thing has been more of a technical exercise than an actual artistic one, honestly.
Snipergen:
The white socks simply weren't working very well; they were popping out way too much with the current color scheme, so I elected to change them to the pink of the jersey. I did desaturate them and add a bit of a gradient, though, so I think that helps tone them down.
I've done various little tweaks and bits of cleanup everywhere, but the past few hours have been focused on his clothes. In the previous updates, I just had solid base colors and a grayscale overlay with wrinkles painted on it to give a sense of depth. That was just a placeholder, so now I'm actually painting the cloth on a single layer instead of just using adjustment layers and hacks to get the details.
One problem I'm facing now is that there isn't much value difference between the skin and the outfit, so I need to make the clothes a bit darker to pop out. That shouldn't be a huge problem; it just boils down to levels adjustment and such.
Please reverse his color intensity. He's a ping pong player right? His most important aspects are his hands and paddles, they are literally his character. So look at where you've placed the most intense color. It's in his abdomen, your eyes gravitate away from his face and hands to either his stomach or his feet. His feet, by the way, would likely be hidden (in a game) under the edge of a ping pong table right?
So you could fix this by reversing the pinks and purples. Move the intense pink to the upper torso and the darker purple to the stomach. Make the socks and shoes an even darker purple to drop them back, while drawing the green flesh down over the knuckles on the hands far more strongly than you have currently. Basically think about the color direction of TF2, and how strong that is.
So yeah great model, super fun idea, and good luck!
Love the cool tones you use for shadows.
Thankya!
EtotheRic:
This may very well happen.
Stinkhorse:
I see what you mean about the use of color, and TF2 is a good example of how to do it right. The problem is that from the beginning I've been intent on giving him a very colorful outfit with unashamedly tasteless colors, so it's going to naturally be difficult to draw the eye away from that. I'm hesitant to do big changes to the color scheme at this point aside from actual changes to hue simply because of the work it would involve.
That said, I have given him brightly colored gloves to go with the rest of his outfit and I think they accomplish what you're talking about, at least to a degree. There may be a more elegant solution, but I'm hard-pressed to find it at the moment.
ENODMI, JacqueChoi:
The pink is definitely an issue. I've kept the pink because it's such a jarring contrast with the green and it just tickles me the right way, but I'm experimenting with other options.
daphz:
I've done some levels adjustments and such to darken things a bit, so hopefully that doesn't happen anymore.
Been a while since I was able to work on this guy, so it's good to be able to get back to it. I've done various tweaks everywhere, most notably making his clothes darker and adding some gloves.
I like the clothes a little better now that there's some more contrast in them. It feels like they pop out from his skin a bit better.
I think the gloves work well to bring some attention back to his hands. I was having a difficult time figuring out what I could do to the hands to make them look interesting, so this is the solution I've settled on for the moment. They're not final, but they'll do for now.
Here's a little Marmoset poop for you.
And a color variant. I kind of like this color scheme, so I may keep it going forward. It's easy enough to switch to it anyway; all I need to do is turn on a single adjustment layer and I'm done.
One thing I noticed is the trim around his larger arm is not the same width that it is around his smaller arms... it's just nit picky but you might want to increase the size of it by a few pixels. It's also a slightly different shade of yellow.
Ace work
really nice execution and great char overall
Glad to see this finished.
I've spent the last couple of hours doing some minor tweaks and polishing up what I could in the time I have. I've been super crazy busy lately, and for a few days I was even on the other side of the country, so I haven't had a lot of time to work on this. Chances are good that I'm not going to get a lot of chances to do much more to this guy between now and the deadline, so I'm going to call him finished.
Here are my final images:
Good luck to everybody else! This comp has produced some amazing stuff!
great movement in the pose too.
One year while at school my house had a ping-pong table.. needless to say, I played a lot of ping-pong that year :P
Again, awesome work!
Impressive texture work too.