Hei,
First post on polycount
hello world!
Just wanted to pust up some images of one of the characters im currently working on for an RTS turn based game; being built in XNA for the PC market (currently only have a vertical slice planned.
Any critique? just want to hear some feedback on what i could improve on etc.
Replies
im probably to shit or something :P
And, ofcourse, welcome to polycount
Model is looking good though! definitely a very solid start.