hello and welcome
So after an absence and Degas with some hardware (my second HDD was burned) I return with a new topic and this time I start to robotics and machines I hope I would have more chance to finish nchallah this time ........ here with what I start here
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UP
are u concepting it while working of u have the concept done?
Lonewolf yeh I concepting it in working the Big concept it in ZB
So I continued with the CA01, with a few changes that I reworked a little eye, and I change the look of the mechanism on the sides of the head, I work the back (I will not be long to get an image) plus some more
So, I continued with some adjustments on the bust, and some modifications. The material used is just to see the modeling, I have the textures that I will apply later
Mind going over some of your process and what your end goal for this project might be; Like are you going to transfer this down to a low poly mesh or just leave it high poly?
So , I return to my project MS01 that I already launch previously, and I continued with the back of the Robot, I did not touch much, and it misses a lot of adjustments, so for an updated here is a one .....
- Also with the CA01 (Cyclops android Num 01) and in this time I focused on refining a few parts including the backs of the machine, and also I attack the arms, and as you have seen there is a cartoon effect in my last image. A very nice effect that I like, under Vray.
Im waiting for your opinion, it just a test .I'll try to make an animation with this type of rendering (a very modest machine!!).
And also for a still image, I would like to make a more realistic job with other types of materials and rendering .the project continues ... always nchallah ....
this is really cool stuff, love the way it goes
which mean,,,, the modelistation must be adaptive for the two mode.
:thumbup:
,, Hehehe my work has begin its reduced (nothing to do with 3D), so the 3D ohhh dear come over here I miss you so much: love :: D
thank you to you guys;)
So,,,, I return to this project and I continued with the rest of the body, emmm! the whole is a bit messy, but there are too many errors after finished with the idea I finish with them, if there is anything to add feel free to let me know
je continue avec les d
salut mercia vous une petite mise a jour
thank you very much
I continue modeling my CA01 and as you noticed, I added a ponytail in robot mode to keep the same spirit .... the most important is,,, these cables can be used in several alternative, imagine the stuff so her is an up and later, I'll post another view nchalah.
:OOOO
as you note,, the forearm is cut to give possibility of placing a firearm or hand ....... also gives flexibility animation by hand, to the moment I just finalizing this part after I attack the weapon,,, ahhh the weapon must be assembled that Metroid in fine mode and will hide in the thigh, just like RoboCop
thank you,,,
So, a little update, I put the hands and forearms, I still work on the weapon in the coming up, I'll post other view, lack of finalizing the back legs and feet
I just finished with the part of the hand and weapon, so as already said, I mix between several inspirations including: Robocop - Metroid and others to give this result
in the next Up, I explain more how it works
I still work on the lower back., and of course the addition of sword, the sword was based on the model of the game prince of persia with some modifications and adaptation personal, at present I am trying to find a way to integrate these two swords in more aesthetically ,,,,,,,, here is up, the result is more or less adequate.. Then separately I also edit the front to keep the quality and continuity of design
thank you very much, all your comments, have been properly taken into account.
and here is an update, I do not stop to touch and retouch the entire corp to keep good proportions, if you compare between the previous image, you will notice that I have to rework the corp it to be more voluminous,, and of course all in preserve the appearance of a robot flexible and agile ...
My only critique is that the biceps look plain in the front view (not sure what the side looks like). You have these circular rivet looking shapes on the chest and some repeating shapes but the bicep isn't married to those shapes.
It may be the color scheme too that could make it work... http://www.3dvf.com/forum/static/mesimages/35034/CA011Low082.jpg
This one you shown was awesome, maybe make some more ab parts silver?
The problem is that, as soon as I find a part that does not go well with the rest, I headed straight without thinking to correct the errors,, in this up, I have to redo the entire thigh part and touch the torso (to keep good proportions), I do not cross that you can distinguish the changes, I try to do a clean job for not struggled during the animation.
Here are two poses in relaxed mode and off mode,,,
I come back, occupied by something else, but I hope I do not drop this project, I just rework some parts, an update to attack ....... later refine
here is an update, I just finished this modelistation CA01,, I attack another machine
voici une mise
donc, je me lance au texture et voici une petite mise