Hey guys does anyone know of a way to get lightmaps in the viewport of 3ds max with OpenGL as the renderer? (using openGL because I am running max in a Virtual machine and OpenGL gives better results).
Why use Max with a VM? Can't you just use Maya? Just use Windows if you want decent shaders in 3DS Max, as far as I know you can't have any in OpenGL.
Bit of a strange situation you put yourself in.
I tried maya years ago and enjoyed it.. But currently don't have the time to learn a new package or the budget right now. Can't use windows only as I am running some other stuff in oscar that I need.
Guess I'll have to find another way.. How about rendering with light maps, any tutorials on that? Never had to do light maps within max until now.
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Bit of a strange situation you put yourself in.
Guess I'll have to find another way.. How about rendering with light maps, any tutorials on that? Never had to do light maps within max until now.