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Other Scaleform Interface Options

Howdy PK Brainiacs,

I've seen this in other games and I'm wondering if its possible in UDK.

I've got my flash attached to a material and a 2d render texture, the usual thing if you want to place it on an object. But, what I want to do is be able to interact with it based on where my actual aim reticule is, not where the mouse exists in my own screen space. That way it clicks on whatever I'm looking directly at. That way I can walk through an area and up to a UI on a screen, or multiple UIs on multiple screens and interact with them from there. Or even more obscure, being able to launch a round off at it and interact with the buttons in the UI that way.

I get the feeling this may be something that has to be entirely handled in flash action script, but I'm hoping someone here has run across this before, or has the knowledge on where to look for it.

Any suggestions on if and where the option that would support this may exist would be greatly appreciated.
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