Hey guys! Here are some of the images showing before and after process of stamping in idTech5. It has been an honor to work along side really talented artists! I'd like to thank Phillip Bailey and Raul Aparicio for all the advice, help and most importantly patience while working on Rage and bringing the levels together seamlessly using our megatexture technology. Big thanks to Justin Owens for doing amazing terrains!
Note: Phillip Bailey did foliage and some base texture passes in the wasteland.