Hey guys! Here are some of the images showing before and after process of stamping in idTech5. It has been an honor to work along side really talented artists! I'd like to thank Phillip Bailey and Raul Aparicio for all the advice, help and most importantly patience while working on Rage and bringing the levels together seamlessly using our megatexture technology. Big thanks to Justin Owens for doing amazing terrains!
Note: Phillip Bailey did foliage and some base texture passes in the wasteland.
Its awesome how id tech really blends everything together so well, really lets the artist make the environments become one world instead of something built out of parts.
Very impressive!
This looks great! i already asked johnathan but do you have any screenshots or anything you could show a bit of a breakdown of these with? they're so great and inspiring i would love to learn more about them
dpaynter26: well thats about as good of a breakdown as we can give. We generally work in passes. 1st u put down the big base pass like sand and then a second pass where you start defining the erosion, rocks and the medium details. and last you focus on small stuff like pebbles, foliage, scrab grass e.t.c. But it is truly amazing what the tech allows you to do.
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Nice to see how those stamping passes make the scene so much better. Great job.
Good job man.
Very impressive!
dpaynter26: well thats about as good of a breakdown as we can give. We generally work in passes. 1st u put down the big base pass like sand and then a second pass where you start defining the erosion, rocks and the medium details. and last you focus on small stuff like pebbles, foliage, scrab grass e.t.c. But it is truly amazing what the tech allows you to do.