Hey Guys,
How would you do light maps for an object below.
its all one object, if i do a planar from the top and relax it, then i get some swirly crappy lightmaps.
if i flatten it all, then i get crappy seams at both ends which also looks crap. tried lots of different ways all result in bad lightmaps.
Any help?
C
Replies
You seem to be a max user, have a look at this:
http://www.renderhjs.net/textools/
How would people normally build something like this for a game? as one peice, or multiple modular pieces.
i tried this but doesnt the seem of each uv(lightmap) then cause a crease at the end of every modular peiece? or does it just go back to my bad unwrapping?
Thanks
C
If you bake modular pieces make sure to add the surrounding pieces to the high polys.