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Making weapons for TF2: questions about animating and exporting meshes in Maya 8

Hi guys, first thread here on polycount (uhay).
Anyway, been finding some problems when it comes to animating, as I'm basically a modeler (recently venturing on texturing):

1)Everytime I import a SMD scene with only joints, they apears sideways, not horizontaly... how to correct that?

2) How do I import an animation on Maya? Have imported joints and characters models, but everytime I try to play an animation, it just keep runing the time line without doing anything (imported the reloading animation the scatergun using a SMD import plug-in... imported joints but no animation).

3) Even if I get to animate something, how do I sinc the animation on a file with the model on another (like, loading the animation done for a weapon, with fingers and spine positions and all, to the weapon model with only the its own basic joints).

About exporting:
When I to export something to SMD and imports it back to see if it was nicely done, it gets... strange (see the pic to know what I'm saying: http://designerr.deviantart.com/art/Tecnical-Problems-with-SMD-264219386 , the barrel is smooth, but darker, joints ramdomly appers, even when no joints were made)

Sorry for bringing so much things, but I ask for you to have patience with me, as even the few I know, I learned alone. Thanks!
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