For the past 3 and half years I've been working at id Software on a little game called RAGE. Now that it's out I can share with the people of Polycount some of the work I put in
struve congrats on shipping the game, and thank you for posting so much work. with the sheer amount of art in the game that came from polycount that's showing up on polycount now, the rest of us have a whole lot fewer excuses for not getting our high poly bakes as good as these. consistently high quality work, you should feel proud.
it's all just so beautiful. I absolutely can't wait until I get to do my first pro thread with my TFormers: FoC stuffz Thanks SO MUCH for taking the times to share these!
Awesome work dude, cant tell you how much I appreciate that you share your work with the rest of the community. The cars and engine are my favorite assests .
Awesome art dump Joey. I saw you're featured at cghub too. I had been wondering who did all those vehicles Great modeling, all that authority tech stuff looks super cool as well.
Fantastic work, I have to say Rage looks incredible! I spend a lot of time admiring the scenery and then getting killed by mutants cause I'm not paying attention
Replies
And congrats on the game's release
fuggin saved!
Any chance to see some flats?
Thanks for posting all that work
How many hours does it take for you to model for example the engine in the second last bunch of pics?
can u say how long did u get to spend on a model from start to finis?
like the car?
i like em a lot.
Awesome work.
thanks for sharing.
I wish we had that SDK we were told we were getting
Yes tell them to make more dumps!!
Esp like the tires on the vehicles, look great for off road