Many a repeating pattern will create interference like what you're seeing.
I imagine you're getting it as what you're working on goes into the distance. You could construct your mipmaps and or LOD's to blur the pattern detail a bit more than just downsampling will do, or add a noise filter over the top of the mip levels, which will take a bit of tweaking to find the right balance.
Basically introducing noise to a regular signal will help neutralize the interference that causes the pattern.
Thank you very much for your respond.
Because i'm new(using Udk)is little bit difficult for me to understand you what and how actually i have to do,could you please give me advice about some tutorials that will help me to understand better
(mip mapping,the other filters and so on).
Because i've learned lot of tutorials but i think only basics and nothing about this.And few days ago i had a problem again with flashing shadows,"Sprunghunt" help me to solve the problem and i'm so grateful but i would like to know how the all process working.
Thank you very much for your help,kindly i'm waiting for your respond.
Here's the one of the problem that i have,it is a texture but i got other problems with models as well.
Thank you very much for the help.I did what you explained to me but i got little problem:When i import new texture ,choosing (Mip gen setings
TMGS Blur5 and clicking ok.
After check,to see if the texture remember this(with double clicking on it) Mip gen settings is---No Mip Maps.I don't think that keep what i'm choosing duriing the import.
I tried few times with the options reimport or compress now but again nothing.Then i remember that the mip mapping is off and i thought it could be the reason.I delete the code -MAXQUALITYMODE -NOTEXTURESTREAMING but again nothing.
Replies
Although I think using a texture filter such as anisotropic filtering will help significantly.
Cheers
I imagine you're getting it as what you're working on goes into the distance. You could construct your mipmaps and or LOD's to blur the pattern detail a bit more than just downsampling will do, or add a noise filter over the top of the mip levels, which will take a bit of tweaking to find the right balance.
Basically introducing noise to a regular signal will help neutralize the interference that causes the pattern.
Because i'm new(using Udk)is little bit difficult for me to understand you what and how actually i have to do,could you please give me advice about some tutorials that will help me to understand better
(mip mapping,the other filters and so on).
Because i've learned lot of tutorials but i think only basics and nothing about this.And few days ago i had a problem again with flashing shadows,"Sprunghunt" help me to solve the problem and i'm so grateful but i would like to know how the all process working.
Thank you very much for your help,kindly i'm waiting for your respond.
Here's the one of the problem that i have,it is a texture but i got other problems with models as well.
Best Regards.
[ame="http://www.youtube.com/watch?v=VkwHZkw16uM"]WoodPlanks moving problem - YouTube[/ame]
try setting this to "TMGS_blur"
that's pretty much what valias is talking about
http://udn.epicgames.com/Three/TextureProperties.html#MipGenSettings
TMGS Blur5 and clicking ok.
After check,to see if the texture remember this(with double clicking on it) Mip gen settings is---No Mip Maps.I don't think that keep what i'm choosing duriing the import.
I tried few times with the options reimport or compress now but again nothing.Then i remember that the mip mapping is off and i thought it could be the reason.I delete the code -MAXQUALITYMODE -NOTEXTURESTREAMING but again nothing.
Kindly waiting for your advice.
Best Regards.