Hi.
I have an FBX model with animation that I exported from 3ds max.
When I view it in FBX viewer or import it into maya there is not problem at all.
But when I import it into Lightwave the bones ends up being all out off place and no mesh is being imported.
I have tried all the various import settings "motion plugin, bake rotations, bones and joints" but there is no different, it still ends up in one big mess.
Anyone who have a tip with what to do, or who knows about FBX import to lightwave, could you please help me out
Thanks.
Zelly