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Lightwave FBX import problem

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Hi.

I have an FBX model with animation that I exported from 3ds max.
When I view it in FBX viewer or import it into maya there is not problem at all.
But when I import it into Lightwave the bones ends up being all out off place and no mesh is being imported.

I have tried all the various import settings "motion plugin, bake rotations, bones and joints" but there is no different, it still ends up in one big mess.

Anyone who have a tip with what to do, or who knows about FBX import to lightwave, could you please help me out :)

Thanks.
Zelly
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