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[WIP] Blackreef Pirates

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  • Helba
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    Some test on terrain painting.
    City_WIP_07.jpg
    City_WIP_08.jpg
  • Helba
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    Hi guys, here some old test environments such as Underground\Cave scene, useful for studying rocks and other details, especially the terrain painting system, for which we have adopted a homemade solution, In the next post I will try 'to give more details about.

    Cave_Test_03.jpg
    Cave_Test_04.jpg
    Cave_Test_05.jpg
  • Helba
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    The first old exterior enviroment test, was useful to develop the terrain painting system, and solve some other problem.

    (You can find more information here http://www.subvertgames.com/blog/61 , just an article about some homemade tool we have done inside unity - Node-based dialogue tool - Game database - Mesh painter - Custom "Asset Server" )

    Outdoor_Test_01.jpg
  • Helba
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    New Update in the scene of the fort village, this time on video.

    [ame="http://www.youtube.com/watch?v=fPkUslYr0bk"]Blackreef Pirates #61 - The fort WIP - YouTube[/ame]
  • Helba
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    some new shoot about item interaction!
    03.jpg17.jpg


    We also made ​​some changes:

    - We changed our minds about how the dialogues will look and we dropped the "cinematic" cameras replacing them with a the same camera used for the rest of the game. You can now move your camera even during a dialogue and overall it just feels more natural.

    - A large part of the game will involve interactions with objects. We implemented two types of interaction:
    • the "inspect" action will be available for all interactive objects and will be used to give the player some details about the object and hints about a possibile usage.
    • the "use" action will give the player the ability to use the object in one or more meaningful ways. Technically we're reusing the dialogue system but without the object "answers": this way even the objects can activate quests or change the progress of the game.
    - This is a minor feature but it really helps during combat: you can now grab and use your shotgun even when holding the sword.
    Yarrr! No more time loss spent switching weapons :)


    and..

    • Trees and vegetation now moves with the wind
    • Container panel is now working: it's now possible to move items from the container to the inventory (and vice-versa)
    • Better particle effects for gun shots
    Full article here:

    http://www.subvertgames.com/blog/63
    dialogues_2012.jpg
  • felipefrango
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    felipefrango polycounter lvl 9
    Looking much better, vegetation has brough a bit of much needed life to the environments, the water looks gorgeous as well.
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