Hey polycounters!
It's internship time for me and I've updated my portfolio accordingly:
Portfolio
Just so you know, the top two pieces are made especially for an internship as I've talked with a few companies and they all adviced to have atleast some characters in there.
Cheers!
Replies
I think your strongest work is the last piece you show, besides some strange pixelation and why didn't you mirror the carpet twice so you gain 4x the resolution? otherwise i think this should be the first thing you show
I don't know about the interior. I can't look at it and agree it's the strongest piece. Maybe because I know how it was made lol.
Which order do you guys suggest?
haha genius
As for the interior, you might want to look at the texture of the carpet. That scene has the most contrast in light/dark, but imo still not enough. Though that, and the nicely matching colours make why most ppl see it as your strongest piece.
The factory shows a skybox in the textures-used part, but theyr rendered against a grey background? (Also, make the textures clickable to high-res, and if possible put the normal maps under the diffuse maps, that way we dont have to search which matches which).
Other than that i agree with the rest, move your characters down. You'v got some good stuff that should defently help get you an internship somewhere, but the characters on top arent helping that much.
That's my mobile phonenumber. If you have Skype installed it recognizes the number and you can call directly. If it's not clear that it is suppose to be a phone number, perhaps I could add Tel: in front of it.
@Rick_D:
You are such a joker, I'm not really sure when you are serious lol. If meant as a serious critic, please explain further.
@Santhem:
I'll put the things you've mentioned on my to-do list. The factory does infact use a skybox, but the texture is very small and the depth of field blurs it. I'll try to make the texture maps full res, might make things more clear like that anyway.
Another thing that I keep hearing from hiring managers is that they want to see environments rendered in game. UDK is very easy to learn, and in most cases here will really help your presentation. If you are going to be applying to more game companies, then they will be much more impressed if you put in the time to throw your environment in game. Keep pluggin away man!
You will always be remembered for your worst art.
As for the design of the website, I like it. It's simple and easy. Good luck!
Well spotted! It really doesn't tile well. Can't believe I didn't see that myself. I do know how to tile textures, as you can see from the other pieces. I'll fix this as soon as possible.
I was quite surprised at your other comment. I always present my work in realtime. Especially that you mention UDK as nearly all the work is presented in UDK. The other two are in Unity and with 3point shader. But I guess it couldn't hurt to make it more clear what I used to present it in.
@Haiasi:
I do agree with you on the characters. But I think the environment the wolf is in does show that I can do a different style aswell.