Hello Polycount!
I have been watching and learning for a little while now from this community and i am very happy to finally start posting and becoming a more active part of the 3D world and games industry!
I've just been introduced to 3D and Maya over the summer so this is my first few models and textures, i will be going into my 2nd year of uni where we will be starting 3D so my sketchbook will be updated with the work i will be doing there.
My 1st year i was introduced to Photoshop so also trying to improve that.
I have a very good teacher in the form of Razorb! i try to leech as much off him as possible hehe and i owe almost any progress i have to him. I am also his proud and lucky girlfriend and i hope to get the most out of learning as possible to work with him in games in the future.
Replies
Alot of the models here are very messy and will need cleaning before i unwrap or take any further. Learnt allot doing this!
Not everything here is the same as the concept to push my knowledge of texturing more.
Here are some fun concepts to get rid of all that photoshop rust
xx KEEP IT UP : D!
- Tar as always Razorb for your support , time and inspiration
- lovely low poly work Spacey! will be paying attention to your work for reference.
- Keep going with all that hard work gilesruscoe will watch your sketch book.
Going to be chippin away at this little scene during uni to get to grips more with realistic textures heres a first pass on the floor, will make a cube map and edit it more once i've got more assets to put together in unreal. Had some fun lookin at them grungy subways
Bit slow getting used to my new pc but had a mess around with some clay for a uni thing.
Not really the best modeling skills here haha but fun
- Zeldrak thank you for your comments and encouragement!
Itching to go back into 3D eeeee!
Given color a go during a break since it's one of my weakest points really understanding good color balance and choices.
Found a nice site called : http://kuler.adobe.com/#themes/rating?time=30
and i have been using the color strips there to have an experiment.
Here is a sketch that i tested them on this is the original where i was trying to get a feel.
Here are some tests, did a few more but didn't really work out.
And a wee apple study.
also, the concept looks nice with all the different color palettes, maybe add more value to the form?
New barrel for a uni assignment, had to be under 400 tris and 512x512 texture.
want to be actively involved in game development in general not just one part.
Have along way to go but your encouragement is great thank you
Thanks also Zeldrak, sorry i didn't reply to your comments before properly i will add in the lighting information later be another good test
But really good, and trying different things love it
LONG LIVE THE BARREL
Bit of a fan also TerraBite so i am very pumped to see a comment from you
Sorry the update has been a bit slow but still busy at it
We are making 3 props for an existing IP at uni, my choice was resistance 3 to push more realistic textures since i really want to learn more about this!
The first one is a fence, my normal map and specular came out differently then in maya so i will definitely fix this soon! but really pleased with everything i've learnt so far! will also be planning to learn high polys during these props so that should be great
This is my first high poly bake attempt and my first metal realistic texture.
learn't allot of don't do it that way ! not sure if the light reacts 100% right?
But will be putting this into unreal and going onto the next one! hope to be testing out mud box real soon
the fence also looks nice, I'd like to see it with the spec fixed though, should look awesome
Zeldrak - Thanks for the feedback, i made a high poly version of the canister then baked the information onto a normal map and later added the rest onto the same normal map with overlay.
Finished these props and put them into a little group scene in UDK, very excited put them into an actual game engine learn't allot and i'm ready for the next!
Been awhile since the last update, because i have decided to leave university to learn in my own time and learn the most i can do!
Able to finally invest more time into 2D and anatomy, these are just quick sketches without ref to get me going and to find what i need to work on the most. (help with lighting and tips from Razorb so thank you!) Was doing some contest guide lines to help get back into drawing and make some ideas.
Not really drawn faces or anatomy before so i feel amazing i can finally start this! also been learning 3ds max so looking forward to getting more comfy with that.
Thanks also for the nice comments above!
Been getting used to max so hope to get some good 3D flow again soon!
Had some more time to focus on 2D. Studies and silhouettes
posemanic quick sketches.
This is a quick study of Ben Olson's concept!
Some Thumbs
Did a 2 hour lighting study of Emmanuel Villanis sculpts. Didn't get to finish this one, be a good test to speed up for the next!
Congrats, but now we want to see lots more from you!
...(not that I have room to talk)
Did some more rigid and sci fi things since i don't normally do this and would love to learn more about it! so pushing on these for a bit,
The first thumbs i took great inspiration from Freedom . I used heavily one of his designs in my upper right thumb to help me deconstruct these new shapes the rest are mine
Got a bit lost but i did enjoy it and will focus on making more practical designs in the future and learn how these things work better!
Time to do some environment studies! attempt one to try and get a workflow on how to start these things and how they work, learn t allot so I'm happy and will push for more!
Idea generating more to gogogo!
concepting some more ideas movin a bit more away from bloodlines and more mayan still need to get more speed with studies!
Heres my blockout from the concepts, looking forward to finishing it
I used Jessica Dinh wire example on her tree to help me understand how to do alphas, my first time trying organic modeling and some of the textures that will be in this diorama so her hand painted wells thread has been really useful! should check it out.
This is a study from following a video of Zhanglu
Gettin the textures in to see how it all looks and will adjust later.
Environment study!
Pump some contrast and vibrancy into your 3D scene! Looking forward to updates ^_^
Having some fun!